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Steam News8 December 20205y ago

Gameplay update - 0.3.1

Hi, A bit late with the patch notes today. So you said that the ship is unresponsive and overheat is not fun? Well I agree, it was!

In this update1

Full notes

Full SPL: Skilled Pilots Live update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions7 changes0 removals
  • Gameplay
  • Balance
changedGameplay changesYou can recover significantly quicker if you press any key rapidly when overheated. C'mon, star... start working damn it! Hit that space!
changedGameplay changesAll ships have now twice the acceleration and maneuverability.
changedGameplay changesPlayer ship has higher turning rate compared to AIs to allow easier flanking.
addedGameplay changesIn the light of new, crazy velocities the aim assist has been tuned up . Now the player has the same aim assist accuracy as the AI. Shooting was never really about aiming but timing and positing so it's all for the best.
changedGameplay changes(Prototype) As a request from one of the players holding SHIFT now activates auto-look-at-lock-on camera . We'll see how it lands. On gamepad this is turned on via Right Thumbstick press.
changedGameplay changesIntuitive gamepad mapping - to fly according to Left Analog stick. Left analog now accelerates forward, left, right, backward. LT, RB are up and down acceleration. Braking was remapped to A.

SPL: Skilled Pilots Live changes

changedYou can recover significantly quicker if you press any key rapidly when overheated. C'mon, star... start working damn it! Hit that space!
changedAll ships have now twice the acceleration and maneuverability.
changedPlayer ship has higher turning rate compared to AIs to allow easier flanking.
addedIn the light of new, crazy velocities the aim assist has been tuned up . Now the player has the same aim assist accuracy as the AI. Shooting was never really about aiming but timing and positing so it's all for the best.
changed(Prototype) As a request from one of the players holding SHIFT now activates auto-look-at-lock-on camera . We'll see how it lands. On gamepad this is turned on via Right Thumbstick press.

Hi, A bit late with the patch notes today.

So you said that the ship is unresponsive and overheat is not fun? Well I agree, it was!

Gameplay changes

  • You can recover significantly quicker if you press any key rapidly when overheated. C'mon, star... start working damn it! Hit that space!

  • All ships have now twice the acceleration and maneuverability.

  • Player ship has higher turning rate compared to AIs to allow easier flanking.

  • In the light of new, crazy velocities the aim assist has been tuned up. Now the player has the same aim assist accuracy as the AI. Shooting was never really about aiming but timing and positing so it's all for the best.

  • (Prototype) As a request from one of the players holding SHIFT now activates auto-look-at-lock-on camera. We'll see how it lands. On gamepad this is turned on via Right Thumbstick press.

  • Intuitive gamepad mapping - to fly according to Left Analog stick. Left analog now accelerates forward, left, right, backward. LT, RB are up and down acceleration. Braking was remapped to A.

  • Disabled the ability to select empty weapon slot, as it didn't serve any purpose but could confuse new players.

  • Doing all the tutorials is mandatory now if you start the game for the first time, but each tutorial objective has been significantly shortened. This way we ensure the new player will learn the basics but not get bored by tutorial length (hopefully!).

Have fun, and let me know what you think!

Paweł

Source

Steam News / 8 December 2020

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