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Full notes
Full SPL: Skilled Pilots Live update
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What changed
- Gameplay
- Balance
- Performance
SPL: Skilled Pilots Live changes
Hi,
the time-management mechanic didn't survive the test of time (haha), most importantly - it wasn't fun. It took away meaning from dying and put unnecessary pressure on the player.
From now on SPL won't rush you. The perma-death is always on. So is the game just harder now ? What about other time related gameplay? Read below.
Last Stand
New ship ability, used via Left Ctrl or gamepad Y. Will heal you to maximum, knockback enemies and incoming projectiles - effectively saving your life
Tied to new resource - Energy. It consumes 100% energy and requires 100% energy to use
Energy
Can be recover by flying through Irides
Overheal decay recharges energy - if you are healed to 100% and you are overcharged, the disappearing extra health replenishes energy
Purging tech progress recovers energy - 1 ship/terran/native/starborne point converts into 1% of energy
Perma death
Yep -it's always on. If you die - you die, game over
You no longer can die instantly from a collision with a static objects (even when using jump drive), figured that dying from mistakes in combat is fun, crashing into asteroids ending in game-over is not
Exposure
This mechanic is disabled for now, as the timer is gone, looking for a new place for it
Balance
Removed Expansion weapon mod, weapons still have 4 mod slots, however each slot can have unlimited quantity of mods of same type - so you can have 'Accuracy x5', 'Efficient x10', 'Anti-Armour x3' etc.
Less enemy waves per encounter
Less enemies per wave, this means that silver and gold enemies will be much more common above 100% threat
Starborne will jump very close to the player, becoming a close-combat, almost melee opponent
Nexus Zero spawns minions more often
Overcharge decays more much more quickly (and converts into energy), if you are fully healed
Performance
GPU related framerate has gone massively up. If your graphics card wasn't enough, it should work much better now
What's next?
There are two major priorities ahead:
New player experience - the game should be much easier to pick up and more fun from the start
Breaking the routine - add more game elements that will push the player to make a mistakes and die, but still holding the principle tough but fair
Source
Changelog.gg summarizes and formats this update. How we read updates.
