July 25 Update – New Air Moves & Practice Mode Options
Hello fighters! In the past few updates, I’ve mainly focused on improving enemy combat feedback and behaviors, revisiting bosses chapter by chapter to adjust their stun, stagger, and related mechanics for a smoother and
Full notes
Full 灵拳 Spirit X Strike update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello fighters!
What changed
0 fixes4 additions3 changes0 removals
Balance
Gameplay
Performance
Server
addedIn the past few updates, I’ve mainly focused on improving enemy combat feedback and behaviors, revisiting bosses chapter by chapter to adjust their stun, stagger, and related mechanics for a smoother and more responsive combat experience. With that round of fixes mostly wrapped up, I’ve finally had some breathing room to work on new content.
addedOne thing I wanted to address was the similarity between air combos across the three styles. Even mid-air, I want each style to feel distinct. So in the update, I've added 9 new air moves for the Tiger and Eagle styles, giving them more unique flair.
changedI've also expanded the Practice Mode with more customizable options, and made some performance optimizations for game stability when facing large numbers of enemies.
changedYou can find the detailed patch notes below. If you encounter any issues or have any suggestions while playing, feel free to share them in our official Discord server. We’ll do our best to address them as quickly as possible.
addedV0.505 PATCH NOTES [New]
addedAdded 9 new moves to the Tiger and Eagle styles.
灵拳 Spirit X Strike changes
addedIn the past few updates, I’ve mainly focused on improving enemy combat feedback and behaviors, revisiting bosses chapter by chapter to adjust their stun, stagger, and related mechanics for a smoother and more responsive combat experience. With that round of fixes mostly wrapped up, I’ve finally had some breathing room to work on new content.
addedOne thing I wanted to address was the similarity between air combos across the three styles. Even mid-air, I want each style to feel distinct. So in the update, I've added 9 new air moves for the Tiger and Eagle styles, giving them more unique flair.
changedI've also expanded the Practice Mode with more customizable options, and made some performance optimizations for game stability when facing large numbers of enemies.
changedYou can find the detailed patch notes below. If you encounter any issues or have any suggestions while playing, feel free to share them in our official Discord server. We’ll do our best to address them as quickly as possible.
addedV0.505 PATCH NOTES [New]
In the past few updates, I’ve mainly focused on improving enemy combat feedback and behaviors, revisiting bosses chapter by chapter to adjust their stun, stagger, and related mechanics for a smoother and more responsive combat experience. With that round of fixes mostly wrapped up, I’ve finally had some breathing room to work on new content.
One thing I wanted to address was the similarity between air combos across the three styles. Even mid-air, I want each style to feel distinct. So in the update, I've added 9 new air moves for the Tiger and Eagle styles, giving them more unique flair.
I've also expanded the Practice Mode with more customizable options, and made some performance optimizations for game stability when facing large numbers of enemies.
You can find the detailed patch notes below. If you encounter any issues or have any suggestions while playing, feel free to share them in our official Discord server. We’ll do our best to address them as quickly as possible.
V0.505 PATCH NOTES [New]
Added 9 new moves to the Tiger and Eagle styles.
Practice Mode Options: enemy selection, enemy aggression toggle, and infinite Spirit Gauge options.
[Adjustments]
AdjustedPerformance optimizationimproved game stability when facing large numbers of enemies.