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Steam News26 September 20259mo ago

September 26th 2025: Beta Update

I can't believe how far this game has come in the past year, and that it's nearing release-ready. All of the contributions from the playtesters have made a huge difference.

In this update3

Full notes

Full Spires of Morosith: Gossamer Sundered update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes5 additions2 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Performance
addedNEW:Added a credits button to the out-of-game Options menu.
addedNEW:Added an End-Game state to the Mission Table.
addedNEW:Added VFX to the Thrall’s shield break.
addedUPDATES:Updated existing Mission Thumbnails, and created new graphics to replace the temporary images used for Stone Rise and Delver City.
changedUPDATES:Replaced all the button graphics to address a subtle but annoying flash of color that would happen when opening and closing popups.
addedUPDATES:Updated + Added new VFX to the Abhorration boss, including banking rotation when it turns. Thought it looked cool.

Spires of Morosith: Gossamer Sundered changes

addedAdded a credits button to the out-of-game Options menu.
addedAdded an End-Game state to the Mission Table.
addedAdded VFX to the Thrall’s shield break.
addedUpdated existing Mission Thumbnails, and created new graphics to replace the temporary images used for Stone Rise and Delver City.
changedReplaced all the button graphics to address a subtle but annoying flash of color that would happen when opening and closing popups.

I can't believe how far this game has come in the past year, and that it's nearing release-ready. All of the contributions from the playtesters have made a huge difference. This update addresses some long-standing bugs that I was able to figure out with the help from those testers. There are more to solve, but this build feels like the game is getting into great shape.

NEW:

Added a credits button to the out-of-game Options menu.

Added an End-Game state to the Mission Table.

Added VFX to the Thrall’s shield break.

UPDATES:

Updated existing Mission Thumbnails, and created new graphics to replace the temporary images used for Stone Rise and Delver City.

Replaced all the button graphics to address a subtle but annoying flash of color that would happen when opening and closing popups.

Synced the Loading screen and Loading Transition colors to create a smooth and seamless transition.

Smoothed the Mission Table’s zoom in and out animations.

Updated + Added new VFX to the Abhorration boss, including banking rotation when it turns. Thought it looked cool.

Updated the path arrow to have more directionality in its texture.

FIXES:

Fixed an issue where the cells a structure occupies could be entered by Grainwraith if you hover over the Sell button.

Addressed some invalid references in the Player Data and Gatherer Controller.

Addressed a bug where the Gatherer may go unresponsive if its assigned resource node is harvested.

Fixed icky Obelisk range line rendering.

Fixed multiple issues with the Abhorration’s movement sequences / decision making.

Blueprint Towers now properly appear and dissolve the same way as other structures.

GLHF!

-Jim

Source

Steam News / 26 September 2025

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