Full notes
Full Spelunky 2 update
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What changed
- Gameplay
- Fixes
- Store
- Balance
- Events
Gameplay:
Fixed teleport
Players can now use doors during the throwing animation
Fixed Vlad's cape double jump on jumping from a rope while attacking or throwing a bomb
Players are now able to whip against a fragile floor while climbing it with climbing gloves
Prevented vendors from angering on touching honey during their patrol phase
Prevented vendors from increasing wanted level when their corpses get destroyed by a snap trap
Fixed case where players were not being blamed when they caused a UFO to explode in a shop
Prevented vendors and NPCs from blaming the player if they receive damage from a corpse thrown by themselves
Prevented player corpses from stomping monsters
Prevented on sale held backpack from being dropped when the vendor gets angered and the player already has the same backpack equipped
Fixed players not being able to grab paste bombs attached to their bodies under some circumstances
Improved cobra's acid spit to make it more unlikely to affect the player when the player had just stomped the cobra right as the spit had just spawned
Prevented spring trap from pushing the punish ball if the ball can break floors
Prevented chained spike ball from damaging the player when the player is climbing down its chain while the ball is falling
Prevented sticky trap from trapping players that are entering into a pipe
Sparrow will now drop a rope pile instead of a single rope
Added a reward on finishing Sparrow's quest
Fixed issue where challenge rooms might not spawn when coop player coffin rooms had to be created
Fixed bomb thrown by the pitcher's mitt being trapped on a body armored olmite, bouncing back and forth
Prevented monsters spawned from special coffins from dropping any treasure
Prevented dice from being stolen in coop just holding them in the shop while other player leaves the level
Fixed dice shop reward position on carrying two different dice from another level
Climbing gloves now protect against thorny vines while climbing
Fixed double jump on attacking and jumping at the same time (visually noticeable when having spring shoes)
Fixed Kali giving duplicated items to the default player under certain circumstances
Prevented player from being killed by reversed spikes when the player enters the spikes touching the ceiling while using a jetpack
Prevented cat mummy from disappearing when colliding with a blinking player
Fixed Olmites teleporting inside floors on being attacked when they are on an elevator
Reduced mole iframes
Added iframes to present's content
Fixed boomerangs not being whippable under some circumstances
Underwater coffins should no longer deal damage when bouncing
Fixed shield position after using a pipe
Added treasure picking iframes after using a pipe
Fixed mattock being unable to break a push block if the push block was over a door
Prevented vendor's coins from spawning inside floors
Fixed powderkeg exploding when placing a bomb on it
Fixed jump delay on attacking and jumping at the same time while climbing
Fixed turkey's neck not damaging entities on attacking while the rider has unmounted
One vault should now always appear once on each theme
Ghost split timers changed from 30s/30s to 60s/30s
"Big Spender" discount increased to 10% (up from 5%)
Skeleton Key now also opens Udjat's Eye chest
Bouncing off of enemies while stomping slightly increased in order to be able to reach certain ledges
Firebugs will no longer spawn below the drill making it slightly easier for players to go down more safely
Source
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