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Steam News10 May 20215y ago

Patch notes: 1.21.0c

Gameplay: Fixed teleport Players can now use doors during the throwing animation Fixed Vlad's cape double jump on jumping from a rope while attacking or throwing a bomb Players are now able to whip against a fragile flo

Full notes

Full Spelunky 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes4 additions11 changes1 removal
  • Gameplay
  • Fixes
  • Store
  • Balance
  • Events
changedGameplay :
fixedFixed teleport
addedPlayers can now use doors during the throwing animation
fixedFixed Vlad's cape double jump on jumping from a rope while attacking or throwing a bomb
fixedFixed case where players were not being blamed when they caused a UFO to explode in a shop
changedPrevented vendors and NPCs from blaming the player if they receive damage from a corpse thrown by themselves
Ghost split timers30s/30s60s/30sGhost split timers increased, buff

Gameplay:

  • Fixed teleport

  • Players can now use doors during the throwing animation

  • Fixed Vlad's cape double jump on jumping from a rope while attacking or throwing a bomb

  • Players are now able to whip against a fragile floor while climbing it with climbing gloves

  • Prevented vendors from angering on touching honey during their patrol phase

  • Prevented vendors from increasing wanted level when their corpses get destroyed by a snap trap

  • Fixed case where players were not being blamed when they caused a UFO to explode in a shop

  • Prevented vendors and NPCs from blaming the player if they receive damage from a corpse thrown by themselves

  • Prevented player corpses from stomping monsters

  • Prevented on sale held backpack from being dropped when the vendor gets angered and the player already has the same backpack equipped

  • Fixed players not being able to grab paste bombs attached to their bodies under some circumstances

  • Improved cobra's acid spit to make it more unlikely to affect the player when the player had just stomped the cobra right as the spit had just spawned

  • Prevented spring trap from pushing the punish ball if the ball can break floors

  • Prevented chained spike ball from damaging the player when the player is climbing down its chain while the ball is falling

  • Prevented sticky trap from trapping players that are entering into a pipe

  • Sparrow will now drop a rope pile instead of a single rope

  • Added a reward on finishing Sparrow's quest

  • Fixed issue where challenge rooms might not spawn when coop player coffin rooms had to be created

  • Fixed bomb thrown by the pitcher's mitt being trapped on a body armored olmite, bouncing back and forth

  • Prevented monsters spawned from special coffins from dropping any treasure

  • Prevented dice from being stolen in coop just holding them in the shop while other player leaves the level

  • Fixed dice shop reward position on carrying two different dice from another level

  • Climbing gloves now protect against thorny vines while climbing

  • Fixed double jump on attacking and jumping at the same time (visually noticeable when having spring shoes)

  • Fixed Kali giving duplicated items to the default player under certain circumstances

  • Prevented player from being killed by reversed spikes when the player enters the spikes touching the ceiling while using a jetpack

  • Prevented cat mummy from disappearing when colliding with a blinking player

  • Fixed Olmites teleporting inside floors on being attacked when they are on an elevator

  • Reduced mole iframes

  • Added iframes to present's content

  • Fixed boomerangs not being whippable under some circumstances

  • Underwater coffins should no longer deal damage when bouncing

  • Fixed shield position after using a pipe

  • Added treasure picking iframes after using a pipe

  • Fixed mattock being unable to break a push block if the push block was over a door

  • Prevented vendor's coins from spawning inside floors

  • Fixed powderkeg exploding when placing a bomb on it

  • Fixed jump delay on attacking and jumping at the same time while climbing

  • Fixed turkey's neck not damaging entities on attacking while the rider has unmounted

  • One vault should now always appear once on each theme

  • Ghost split timers changed from 30s/30s to 60s/30s

  • "Big Spender" discount increased to 10% (up from 5%)

  • Skeleton Key now also opens Udjat's Eye chest

  • Bouncing off of enemies while stomping slightly increased in order to be able to reach certain ledges

  • Firebugs will no longer spawn below the drill making it slightly easier for players to go down more safely

Source

Steam News / 10 May 2021

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