Full notes
Full Spelunky 2 update
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What changed
- Fixes
- UI and audio
- Gameplay
- Balance
- Store
Hotpatch 1.20.4d:
Fixed corpses not exploding on being slashed
Prevented plasma cannons from exploding on touching lava while being held
Fixed teleport while using the jetpack
Fixed jetpack auto-activation after attacking in the air while holding the jump button
Players can once again jump while inside honey
Fixed issue where liquids were being rendered empty after a screen/window resize while the game was paused
Fixed a certain blood moon's boss death sprite
Gameplay:
Players can now go down through a platform while throwing anything
Prevented player from changing its looking direction on attacking while climbing up
Prevented mounts from changing their direction while the riding player is attacking with a sword-like weapon
Fixed short jumps on attacking with any weapon and jumping at the same time
Fixed short jumps on dismounting a riding mount
Fixed projectiles spawning directly inside floors on shooting while riding inside a floor
Backwhip will now affect liquids as well
Fixed auto-pickup on stealing a pickable item
Fixed Yang's turkeys not being able to go to the next level if Yang dies without being angered
Prevented mounts with a monster rider from damaging players when they step over a hanging player
Fixed laser trap shot not impacting on a player stuck to the trap floor tile
Fixed stomps when the player just fired a weapon
Fixed hoverpack activating on jumping at the point of a ledge
Fixed players not attaching to moving floors when the floor movement disabled the hoverpack usage
Fixed weird physics when the punishment ball was being held and the holder was also being held or riding a mount
A held backpack will now auto-equip on dropping the current backpack
Prevented held player from affecting his holder on attacking
Held players will now be stunned only on dropping or throwing them
Teleporting into a fragile floor won't kill the player anymore
Prevented riding entities from being unmounted on receiving poison-tick damage
Slightly increased attacking boomerang's shape
Stunned mantraps can now receive damage when tossing a corpse against them
Added torches to a certain underlava door during dark levels
Prevented spark traps from affecting embedded items
Spark traps that spawn near the entrance level now start at their max size
The plasma cannon will now explode on being crushed or on falling to the lava
Slightly increased fish shape so players won't miss them when throwing a rock against them with the pitcher's mitt
Prevented players from being blamed if a die goes out of a dice shop
Prevented dice shop item spawner from spawning an extra item if the bet machine disappears
Prevented skull drop trap skulls from damaging the player on losing their speed
Prevented duplicated backpacks if the player crushes a vendor and an on-sale backpack at the same time
Prevented caveman from continuously picking up an item dropped by a force field
Prevented robots, mechs, and body armored olmites from removing the poison coating of arrows
Fixed body armored olmites being poisoned by poisoned arrows even if the arrow was being deflected
Fixed case where Yang was being angered instead of shopkeepers on breaking a vault's wall
Fixed player bag content on being retrieved from Waddler's storage
Fixed mosquitoes not getting stuck to shields
Mosquitoes will now detach from floors on being pushed away
Fixed leprechaun and monkey not being able to stun held players
Fixed infinite rolling die on picking it up before it stopped rolling
Prevented elevator from dragging down bats
Source
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