HomeGamesUpdatesPricingMethodology
Steam News25 February 20215y ago

Patch Notes: 1.20.3a

OST is now available on Spotify! Fixed rare case where mounts were being crushed Getting unjustly crushed by a sliding wall should now be considerably harder Vendors and NPCs will now anger if the player drops their bac

Full notes

Full Spelunky 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

17 fixes5 additions9 changes1 removal
  • Gameplay
  • Fixes
  • Store
  • Performance
  • UI and audio
addedOST is now available on Spotify!
fixedFixed rare case where mounts were being crushed
changedVendors and NPCs will now anger if the player drops their backpack on them
fixedFixed online progress being wiped on closing the game after a run
changedCape will now remain deployed on shooting a weapon
addedAdded previous Palace of Pleasure's laser trap back (pointing to the correct end this time)
  • OST is now available on Spotify!

  • Fixed rare case where mounts were being crushed

  • Getting unjustly crushed by a sliding wall should now be considerably harder

  • Vendors and NPCs will now anger if the player drops their backpack on them

  • Prevented thrown entities from being crushed when thrown on a ceiling while the thrower is riding a mount

  • Fixed online progress being wiped on closing the game after a run

  • Capes and jetpack now deploy when pressing jump and attack buttons at the same time

  • Cape will now remain deployed on shooting a weapon

  • Added previous Palace of Pleasure's laser trap back (pointing to the correct end this time)

  • Fixed jungle sisters and thief reappearing alive after being killed

  • Fixed jungle sisters not enraging on killing them with one single hit

  • Completing a level in coop while a secondary player is riding a still on-sale or a Yang-delivered mount no longer brings said mount with you

  • Prevented frozen vendors from spawning their weapons on throwing a bomb inside the shop, on webbing them or on breaking a shop tile

  • Killing the merchant with one hit will now make her disappear with a smoke bomb as well instead of leaving a corpse

  • Vendors and NPCs now detect active floors and are able to jump over them to chase the player

  • Prevented spring traps from trying to move a shooting UFO or a walking bee

  • Shields now protect against hard boss' fireballs

  • Fixed case where the water was not affecting some entities thrown by the pitcher's mitt

  • Fixed caveman boss state after being flashed while he was jumping

  • Fixed weird caveman boss' bouncing

  • Fixed held entities' depth on throwing a bomb and, then, jumping while climbing

  • Fixed the conveyor belt when a player, hanging from a falling platform, landed on it

  • Fixed climbing hermit crab state after being frozen

  • The mole will now retreat if it collides with a shield while it is exiting from the floor

  • Prevented powder kegs from exploding when an on fire entity "touches" it on a corner through the floor

  • Slightly increased bats' hitboxes while hanging so boomerangs won't miss them when thrown very close to them

  • Prevented sticky bombs from attaching to a bow's arrow of a player being held by the thrower

  • Explosions now affect held creatures and fragile items

  • Fixed wild mounts state after riding them twice very quickly

  • Spark traps will now also affect unequipped backpacks

  • Prevented spark traps from igniting torches while inactive

  • Opening presents by using up+attack now tosses the content forwards so they can more easily be skipped

  • Players can now carry a golden monkey through pipes

  • Shop lamps can now be cloned

  • Excalibur and broken Excalibur now affect armored Olmites

  • Fixed lavamander's light when bubbled while turning incandescent

  • Fixed visuals of the last part of a vine when a new one started just below

  • Improved plague event performance

  • Prevented a certain monster-dropped jetpack from exploding due to subsequent explosions

  • Fixed issue where player coop coffins were sometimes not spawning in a certain purple world

  • Bear traps can now crush corpses

  • Fixed the Udjat socket button icon after enabling it

  • Prevented auto-jump on holding jump button to turn off a hoverpack being too close to the ground

  • Fixed run recap survived-death message on sacrificing in a specific location

  • Prevented bombs and ropes usage when a riding player is crossing a door

  • Fixed sorceress' attack state on being webbed or bubbled

  • Prevented pushblocks from dragging flying

Source

Steam News / 25 February 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.