Full notes
Full Spelunky 2 update
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What changed
- Gameplay
- Fixes
- Store
- Performance
- UI and audio
Fixed rare case where mounts were being crushed
Getting unjustly crushed by a sliding wall should now be considerably harder
Vendors and NPCs will now anger if the player drops their backpack on them
Prevented thrown entities from being crushed when thrown on a ceiling while the thrower is riding a mount
Fixed online progress being wiped on closing the game after a run
Capes and jetpack now deploy when pressing jump and attack buttons at the same time
Cape will now remain deployed on shooting a weapon
Added previous Palace of Pleasure's laser trap back (pointing to the correct end this time)
Fixed jungle sisters and thief reappearing alive after being killed
Fixed jungle sisters not enraging on killing them with one single hit
Completing a level in coop while a secondary player is riding a still on-sale or a Yang-delivered mount no longer brings said mount with you
Prevented frozen vendors from spawning their weapons on throwing a bomb inside the shop, on webbing them or on breaking a shop tile
Killing the merchant with one hit will now make her disappear with a smoke bomb as well instead of leaving a corpse
Vendors and NPCs now detect active floors and are able to jump over them to chase the player
Prevented spring traps from trying to move a shooting UFO or a walking bee
Shields now protect against hard boss' fireballs
Fixed case where the water was not affecting some entities thrown by the pitcher's mitt
Fixed caveman boss state after being flashed while he was jumping
Fixed weird caveman boss' bouncing
Fixed held entities' depth on throwing a bomb and, then, jumping while climbing
Fixed the conveyor belt when a player, hanging from a falling platform, landed on it
Fixed climbing hermit crab state after being frozen
The mole will now retreat if it collides with a shield while it is exiting from the floor
Prevented powder kegs from exploding when an on fire entity "touches" it on a corner through the floor
Slightly increased bats' hitboxes while hanging so boomerangs won't miss them when thrown very close to them
Prevented sticky bombs from attaching to a bow's arrow of a player being held by the thrower
Explosions now affect held creatures and fragile items
Fixed wild mounts state after riding them twice very quickly
Spark traps will now also affect unequipped backpacks
Prevented spark traps from igniting torches while inactive
Opening presents by using up+attack now tosses the content forwards so they can more easily be skipped
Players can now carry a golden monkey through pipes
Shop lamps can now be cloned
Excalibur and broken Excalibur now affect armored Olmites
Fixed lavamander's light when bubbled while turning incandescent
Fixed visuals of the last part of a vine when a new one started just below
Improved plague event performance
Prevented a certain monster-dropped jetpack from exploding due to subsequent explosions
Fixed issue where player coop coffins were sometimes not spawning in a certain purple world
Bear traps can now crush corpses
Fixed the Udjat socket button icon after enabling it
Prevented auto-jump on holding jump button to turn off a hoverpack being too close to the ground
Fixed run recap survived-death message on sacrificing in a specific location
Prevented bombs and ropes usage when a riding player is crossing a door
Fixed sorceress' attack state on being webbed or bubbled
Prevented pushblocks from dragging flying
Source
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