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Steam News4 February 20215y ago

Patch Notes: 1.20.2a

Fixed issue where stomping an enemy on a tight corridor could sometimes crush the player Fixed issue where mounts were sometimes being crushed when trying to squeeze into tight gaps Killing a certain miniboss in a certa

Full notes

Full Spelunky 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes8 additions10 changes4 removals
  • Fixes
  • Gameplay
  • Events
  • Balance
  • Store
  • Performance
fixedFixed issue where stomping an enemy on a tight corridor could sometimes crush the player
fixedFixed issue where mounts were sometimes being crushed when trying to squeeze into tight gaps
changedKilling a certain miniboss in a certain blood moon zone will now drop a jetpack
removedRemoved powerpack reward from a certain special Kali's altar in that same zone
changedA non-flying boomerang thrown by a player will now enrage vendors and NPCs
addedPaste bombs can now stick to floating orbs
  • Fixed issue where stomping an enemy on a tight corridor could sometimes crush the player

  • Fixed issue where mounts were sometimes being crushed when trying to squeeze into tight gaps

  • Killing a certain miniboss in a certain blood moon zone will now drop a jetpack

  • Removed powerpack reward from a certain special Kali's altar in that same zone

  • A non-flying boomerang thrown by a player will now enrage vendors and NPCs

  • Paste bombs can now stick to floating orbs

  • Prevented players from riding a mount when they are bubbled

  • Ghosts no longer change hitboxes on being flashed by the camera

  • Fixed rare case where the Moon challenge could not spawn

  • Prevented mounts from jumping when their rider was using the mattock

  • Prevented hoverpack from turning off on being inked

  • Prevented hard boss from moving inside the level walls

  • Fixed issue where witchdoctors' voodoo attack could damage a player after they've revived with the Ankh

  • Tutorial can now be played in local coop

  • Waddler's storage floors will no longer activate on items until the items stand still

  • Dice shop prize list will now be deterministic among seeds

  • Added invulnerability frames to both Humphead's Hired Hand and present

  • Fixed issue where some pieces of rope weren't correctly being tagged as being from the player

  • Fixed gravity for stunned entities thrown by the pitcher's mitt on recovering from the stun

  • Fixed possible crash when Olmites were on top of a pushblock

  • Prevented tutorial signs' buttons from disappearing when the buttons prompt option was disabled

  • Fixed issue where only one floating orb breaking sound was playing at the same time

  • Fixed Jiangshi assassin rotation on being frozen

  • Fixed sword-like weapons rotation on attacking while climbing up

  • Added platform to the basecamp surface eggship while playing coop

  • Added wake-from-stun sound effect to mounts

  • Long timers can now correctly show times up until almost 100 hours

  • Reset grub's speed on starting to evolve

  • Fixed boulder's death cause

  • Fixed a set of extremely rare collision bugs

  • Added a couple of fields to the struct made available for AutoSplitting, exposing information about resets and door triggers. The layout should remain backwards compatible

  • Added command argument to use the old flip mode `-oldflip` for people having performance regressions after the 27th of January patch

  • Improved renderer initialization, this should fix being unable to boot the game after the 27th of January patch. If it doesn't, see previous change

  • Fixed case where the AI got stuck in a loop trying to attack an enemy

  • Fixed some issues in the AI path calculation

  • Prevented AI from getting stuck on thorny vines

  • Fixed AI being unable to jump over some thorny vines

  • The AI will now take into account if the Hired Hand fits through the hole when treating with shields and push blocks

  • Improved how the AI attacks to prevent attacking with the rear part of the whip to tiny entities (like bear traps)

  • Improved falling platform handling for the AI

  • Prevented AI from shooting or throwing when it is too close to the player

  • Prevented AI from trying to break some fragile floors using the eggplant, scepter, clone gun, teleporter, camera, or webgun

  • Improved falling damage prevention for the AI

  • Prevented AI from jumping into lava under certain circumstances

  • Prevented AI from just falling into death without reacting under certain circumstances

Online beta changes:

  • Some special crowns will now drop from players upon death

  • Fixed issue when the Ankh gets triggered while a player

Source

Steam News / 4 February 2021

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