Full notes
Full Spelunky 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Compatibility
- UI and audio
- Fixes
ːgoldidolː September 29 was the One Year Anniversary of Spelunky 2's release on Steam! Thank you for joining us on this journey... whether you're playing the game, giving us feedback, or making/sharing content. In one year, we've released many updates to fix bugs, add features, change balance, and improve online multiplayer... and there's still more to come (including crossplay, which I'll address below). None of this would be possible without an energetic and thoughtful community.
Most recently, we ported the game to Nintendo Switch and, with the help of our friends at 8-4 , we also released the game in Japan and Korea. Check out our Japanese trailer, directed by Derek Lieu, with help from 8-4:
Arena Mode Online!
Another big addition to Spelunky 2 is the ability to invite friends to play Arena Mode online! It works similarly to co-op - just enter the in-game lobby and from there, you can invite people to play via Steam or Discord (just tab out and either DM a friend or check out our matchmaking channel).
Recently, XanaGear held an anniversary stream for charity and he and Phinq set up an online Deathmatch tournament for the stream that was actually quite competitive! Spelunky eSports begins now?! But in all seriousness, I hope to see more Arena Mode tournies in the future, because it was a lot of fun to watch.
Crossplay, Please?
Apologies for crossplay not being released yet! We planned to have it ready in the first half of this year, but it ended up taking long enough that we had to move our focus to the Nintendo Switch port. Now that that's done, we can prioritize crossplay again.
Currently, the plan is to release a private beta on Discord in the next week or so to try and track down a difficult bug. Aside from that, we need to satisfy the various requirements of each platform and get final approval. Our goal is to have crossplay between PC, PS4, and Switch before end of year so that everyone can play together during the holidays. We'll keep you updated on our progress!
Changes from Patch Series 1.21 to 1.23
Well, I can't think of a better way to sign off this post than a massive list of changes. Hope you've been enjoying them! Happy Spelunky-ing!
ːspel2caverː New features:
Reworked elixir
Added in-game feats screen
- Added new languagesRussian, Chinese (Traditional and Simplified), Japanese and Korean
Players should now be able to exit to the title screen after playing the daily
Added button auto-repeat to some UI screens (like leaderboards)
Added cross-progress between Switch and PC
ːspel2caverː Arena:
Added different selectable personalities to the AI
Players can now add one bot at a time, up to three
Added ghost deathmatch timer
Added DM remaining lives counter
Added new “End Match” option to the arena
Added skip option to end a match in case only bots are alive
Added back button to the team selection scene
Added player indicators during the start of the match
Arena will no longer spawn generic crates on level generation
Added new 12/12 and 24/24 bags
Added new items to the list
Added “Very High” crate frequency setting
Ghosts now spawn in deathmatch even if you’ve run out of lives
Added new arena “Final Ghost” option
Implemented configurable player ghost breath cooldown
Added punish balls to the arena
Fixed arena player ghost bounds
Arena rules won’t be set as “Custom” unless
Source
Changelog.gg summarizes and formats this update. How we read updates.
