Repeated intro
Hey everyone! We’ve been hard at work introducing persistent progression systems to give you more reasons to keep playing. This update focuses on the Hideout Level, where your progress between matches really starts to matter.
What changed
1 fix1 addition0 changes0 removals
addedHere’s what’s new: • Currency System: Earn currencies in matches, which persist across runs and can be spent in the Hideout. • Item System: Items now persist between matches! You can acquire them during gameplay or in the Hideout, and they’ll help you customize your builds. • Progression and Stats: Permanent upgrades and crafting systems have been added to let you grow stronger over time.
fixed🛠️ Patch Notes: 🌟 New Feature: Hideout Level • Combat preparation and progression: Interact with various objects in the Hideout to gear up and advance. • Persistent progression: Cloud saves are now available to keep your progress secure. 💰 Currency System • Added 4 new currency types that can be obtained by defeating monsters. • These currencies enable different purchases and unlockables in the Hideout. 📈 Permanent Upgrades • Stats: Unlock permanent stat upgrades through the new cooking system. 🛡️ New Item System • Permanent Items: o The first tier is now enabled, with more tiers coming soon. o Items provide stat boosts and enhance different builds. • Item Acquisition: o Introduced item vendors and a loot system. o Loot Orbs (purple orbs): Now dropped by elites and bosses. • Inventories: o Added equipment, backpack, and stash inventories. ⚙️ Crafting System • Crafting Reagents: o Items that allow you to add stats to your gear. o Currently, they can only be looted. o They also help level up your crafting skills. • Crafting Skills: o Reduce break and fail chances as you level them up. ⚖️ Game Rebalance • Wave Adjustments: o Increased to 50 waves. o Clearing a wave triggers the next one faster, enabling quicker runs. • Adjusted monster difficulty and reduced leveling rewards. • Revised event distributions and significantly increased modifier rewards for crazier builds. • Rebalanced several abilities and relics (Previous items are now called Relics). 🎨 General UI Improvements • Added new UI elements for all the Hideout systems. • Introduced a timeline to track upcoming events and wave progress. • Removed the previous wave counter and remaining monster display. • Added currency indicators. • Repositioned several widgets. 👣 Audio and Visual Enhancements • Player footsteps now include sound effects and visual feedback. 🐞 Bug Fixes • Fixed various bugs to improve game stability and performance.
Spellshaper changes
addedHere’s what’s new: • Currency System: Earn currencies in matches, which persist across runs and can be spent in the Hideout. • Item System: Items now persist between matches! You can acquire them during gameplay or in the Hideout, and they’ll help you customize your builds. • Progression and Stats: Permanent upgrades and crafting systems have been added to let you grow stronger over time.
fixed🛠️ Patch Notes: 🌟 New Feature: Hideout Level • Combat preparation and progression: Interact with various objects in the Hideout to gear up and advance. • Persistent progression: Cloud saves are now available to keep your progress secure. 💰 Currency System • Added 4 new currency types that can be obtained by defeating monsters. • These currencies enable different purchases and unlockables in the Hideout. 📈 Permanent Upgrades • Stats: Unlock permanent stat upgrades through the new cooking system. 🛡️ New Item System • Permanent Items: o The first tier is now enabled, with more tiers coming soon. o Items provide stat boosts and enhance different builds. • Item Acquisition: o Introduced item vendors and a loot system. o Loot Orbs (purple orbs): Now dropped by elites and bosses. • Inventories: o Added equipment, backpack, and stash inventories. ⚙️ Crafting System • Crafting Reagents: o Items that allow you to add stats to your gear. o Currently, they can only be looted. o They also help level up your crafting skills. • Crafting Skills: o Reduce break and fail chances as you level them up. ⚖️ Game Rebalance • Wave Adjustments: o Increased to 50 waves. o Clearing a wave triggers the next one faster, enabling quicker runs. • Adjusted monster difficulty and reduced leveling rewards. • Revised event distributions and significantly increased modifier rewards for crazier builds. • Rebalanced several abilities and relics (Previous items are now called Relics). 🎨 General UI Improvements • Added new UI elements for all the Hideout systems. • Introduced a timeline to track upcoming events and wave progress. • Removed the previous wave counter and remaining monster display. • Added currency indicators. • Repositioned several widgets. 👣 Audio and Visual Enhancements • Player footsteps now include sound effects and visual feedback. 🐞 Bug Fixes • Fixed various bugs to improve game stability and performance.
Here’s what’s new: • Currency System: Earn currencies in matches, which persist across runs and can be spent in the Hideout. • Item System: Items now persist between matches! You can acquire them during gameplay or in the Hideout, and they’ll help you customize your builds. • Progression and Stats: Permanent upgrades and crafting systems have been added to let you grow stronger over time.
We’re excited to share this first step in making the game more rewarding as you play. Let us know your thoughts!
🛠️ Patch Notes: 🌟 New Feature: Hideout Level • Combat preparation and progression: Interact with various objects in the Hideout to gear up and advance. • Persistent progression: Cloud saves are now available to keep your progress secure. 💰 Currency System • Added 4 new currency types that can be obtained by defeating monsters. • These currencies enable different purchases and unlockables in the Hideout. 📈 Permanent Upgrades • Stats: Unlock permanent stat upgrades through the new cooking system. 🛡️ New Item System • Permanent Items: o The first tier is now enabled, with more tiers coming soon. o Items provide stat boosts and enhance different builds. • Item Acquisition: o Introduced item vendors and a loot system. o Loot Orbs (purple orbs): Now dropped by elites and bosses. • Inventories: o Added equipment, backpack, and stash inventories. ⚙️ Crafting System • Crafting Reagents: o Items that allow you to add stats to your gear. o Currently, they can only be looted. o They also help level up your crafting skills. • Crafting Skills: o Reduce break and fail chances as you level them up. ⚖️ Game Rebalance • Wave Adjustments: o Increased to 50 waves. o Clearing a wave triggers the next one faster, enabling quicker runs. • Adjusted monster difficulty and reduced leveling rewards. • Revised event distributions and significantly increased modifier rewards for crazier builds. • Rebalanced several abilities and relics (Previous items are now called Relics). 🎨 General UI Improvements • Added new UI elements for all the Hideout systems. • Introduced a timeline to track upcoming events and wave progress. • Removed the previous wave counter and remaining monster display. • Added currency indicators. • Repositioned several widgets. 👣 Audio and Visual Enhancements • Player footsteps now include sound effects and visual feedback. 🐞 Bug Fixes • Fixed various bugs to improve game stability and performance.