HomeGamesUpdatesPricingMethodology
Steam News12 November 20241y ago

Demo Update 2

Hey everyone! We have made quite some changes to improve the feeling of combat, mostly directed towards weapons. We want the combat to feel super fluid, dynamic and the player to be in control over it all the time.

Full notes

Full Spellshaper update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! We have made quite some changes to improve the feeling of combat, mostly directed towards weapons. We want the combat to feel super fluid, dynamic and the player to be in control over it all the time. We think that this update will address all/most of the problems about combat clunkyness that we had. Please let us know what you think and help us improve!

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedChanges: -Removed input locks, you can now attack and move at the same time!. -Attacks will follow your cursor. You can control the weapon swing by moving the cursor while attacking. -Rebalanced all weapons, including damage, effects and animations to account for this change. -Disabled Broadsword and Axe and Shield momentarily. -Added 2 new weapons, bow and crossbow. -After casting an ability, if you still have your attack button down, it will resume attacking. -Casting abilities while controlled will queue them to be used after the control effect ends. -Removed weapon knockback mechanic. -Added hit reacts. Weaker enemies will react to most hits while more powerful ones will only react to special hit conditons. -Reduced player starting health. -Reduced health orbs drop chance. -Reduced health regeneration across the board. -Waves now spawn faster. -Added intro animations for some enemies. -Venom now ticks faster. -Enemies now spawn all around the map, rather that in packs.

Spellshaper changes

addedChanges: -Removed input locks, you can now attack and move at the same time!. -Attacks will follow your cursor. You can control the weapon swing by moving the cursor while attacking. -Rebalanced all weapons, including damage, effects and animations to account for this change. -Disabled Broadsword and Axe and Shield momentarily. -Added 2 new weapons, bow and crossbow. -After casting an ability, if you still have your attack button down, it will resume attacking. -Casting abilities while controlled will queue them to be used after the control effect ends. -Removed weapon knockback mechanic. -Added hit reacts. Weaker enemies will react to most hits while more powerful ones will only react to special hit conditons. -Reduced player starting health. -Reduced health orbs drop chance. -Reduced health regeneration across the board. -Waves now spawn faster. -Added intro animations for some enemies. -Venom now ticks faster. -Enemies now spawn all around the map, rather that in packs.

Changes: -Removed input locks, you can now attack and move at the same time!. -Attacks will follow your cursor. You can control the weapon swing by moving the cursor while attacking. -Rebalanced all weapons, including damage, effects and animations to account for this change. -Disabled Broadsword and Axe and Shield momentarily. -Added 2 new weapons, bow and crossbow. -After casting an ability, if you still have your attack button down, it will resume attacking. -Casting abilities while controlled will queue them to be used after the control effect ends. -Removed weapon knockback mechanic. -Added hit reacts. Weaker enemies will react to most hits while more powerful ones will only react to special hit conditons. -Reduced player starting health. -Reduced health orbs drop chance. -Reduced health regeneration across the board. -Waves now spawn faster. -Added intro animations for some enemies. -Venom now ticks faster. -Enemies now spawn all around the map, rather that in packs.

Have fun!

Source

Steam News / 12 November 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.