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Steam News12 June 201610y ago

Major Update 1.26 - Singleplayer Castle Defence + Improvements

Hey everyone, been planning this update for a while. I apologise for the delay, I haven't had as much time as I would like to work on the game the past two months, but now I have all the time I need.

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Hey everyone, been planning this update for a while. I apologise for the delay, I haven't had as much time as I would like to work on the game the past two months, but now I have all the time I need. Changes: +New singleplayer Castle Defence mode. +Moved to using "The Lab Renderer". +New wand sound effects. +You now fire the wand pressing the Grip button, holding the trigger charges the shot. +New main menu layout, with a NAT Punchthrough toggle button incase your router does not support it. +Upgraded to Unity 5.4 +Maps now have ambient sounds. +Fixed and added anti-cheat colliders to multiplayer maps. +Multiplayer troubleshooting is now clearer. +Controls are now displayed on the main menu. +Improved lighting on all maps. +Improved performance overall. ~Fixed main menu and lobby controllers clicking, ~Replaced old hand model with new staff in the lobby. The next update will focus on improving the multiplayer side of things and adding achievements. Hope you enjoy! You can follow development progress on the Trello board: https://trello.com/b/sprTWcYU Please report any bugs you find to the Steam Discussions.

What changed

1 fix0 additions0 changes0 removals
  • Security
fixedHey everyone, been planning this update for a while. I apologise for the delay, I haven't had as much time as I would like to work on the game the past two months, but now I have all the time I need. Changes: +New singleplayer Castle Defence mode. +Moved to using "The Lab Renderer". +New wand sound effects. +You now fire the wand pressing the Grip button, holding the trigger charges the shot. +New main menu layout, with a NAT Punchthrough toggle button incase your router does not support it. +Upgraded to Unity 5.4 +Maps now have ambient sounds. +Fixed and added anti-cheat colliders to multiplayer maps. +Multiplayer troubleshooting is now clearer. +Controls are now displayed on the main menu. +Improved lighting on all maps. +Improved performance overall. ~Fixed main menu and lobby controllers clicking, ~Replaced old hand model with new staff in the lobby. The next update will focus on improving the multiplayer side of things and adding achievements. Hope you enjoy! You can follow development progress on the Trello board: https://trello.com/b/sprTWcYU Please report any bugs you find to the Steam Discussions.

Spells 'n' Stuff changes

fixedHey everyone, been planning this update for a while. I apologise for the delay, I haven't had as much time as I would like to work on the game the past two months, but now I have all the time I need. Changes: +New singleplayer Castle Defence mode. +Moved to using "The Lab Renderer". +New wand sound effects. +You now fire the wand pressing the Grip button, holding the trigger charges the shot. +New main menu layout, with a NAT Punchthrough toggle button incase your router does not support it. +Upgraded to Unity 5.4 +Maps now have ambient sounds. +Fixed and added anti-cheat colliders to multiplayer maps. +Multiplayer troubleshooting is now clearer. +Controls are now displayed on the main menu. +Improved lighting on all maps. +Improved performance overall. ~Fixed main menu and lobby controllers clicking, ~Replaced old hand model with new staff in the lobby. The next update will focus on improving the multiplayer side of things and adding achievements. Hope you enjoy! You can follow development progress on the Trello board: https://trello.com/b/sprTWcYU Please report any bugs you find to the Steam Discussions.

Source

Steam News / 12 June 2016

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