Full notes
Full Spells 'n' Stuff update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Server
Spells 'n' Stuff changes
It's here, it's time!
Firstly, thank you to anyone who has been following the development of Spells 'n' Stuff over the past year (or longer), your support means a lot.
The early access build of the game is now live on Steam and is available free to everyone who has bought Spells 'n' Stuff in the past, I can't wait to hear player's feedback and begin working on improvements for the game.
Since my last post on here, here's some of the changes I've made to the game:
Added player health system, rather than having one-shot kills
Added three new spells
Added spell pickups and a mana/ammo system
Added in-game positional voice chat
Tons of new sound effects
Hit detection is now all done server-side
Changed how respawning works
Player's now get knocked back when hit
Added a proper pause menu, with voice chat settings
Improvements to the flying system
Various graphical changes
UI design improvements
A crazy amount of bug fixes, too many to list
...and much more!
You can check out the trailer here:
Join us on Discord:
Thanks for reading! Have fun!
- Luke (novo)
Source
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