Full notes
Full Spellmasons update
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Repeated intro
Hello spellcasters! When I was planning for this I thought it was going to be a "medium" update but I just kept adding more and more and so here we are! Major Features
What changed
- Gameplay
- Balance
- Store
- Maps
- Server
- Performance
Spellmasons changes
Handmade maps! After level 6 there is a chance that the maps will be chosen from a pool of handmade maps. These tend to be more interesting than the standard randomly generated ones. And... they're moddable! So modders can make their own. Here's a tutorial on how to make your own handmade maps Maladies! Maladies are runes that provide a negative effect but grant you additional Skill Points in return. They will be a great way to push deeper into Rune synergies while also making Spellmaons more difficult for seasoned players! Gripthulu Returns!! Long awaited and often asked for - the fan favorite Gripthulu is back!
Desktop Pet
About a year ago a Discord user (shout out to Tea Demon), made the game small in windowed mode so he could chill with a Spellmason on his desktop. This led me to have the idea to create an official desktop pet as a cosmetic-only DLC! It's a fun way to have spellmasons's characters chill with you and also a great way to support development of Spellmasons and it's only $3 :) You can find the Spellmasons Desktop Pet here: Spellmasons Desktop Pet And if you want to support my work even more you can become a Patreon Member and get access to an exclusive Channel in the discord as well as early access to development builds! patreon.com/jogamedev
Full Change log Below: - Features
Gripthulu returns!
Green Glops can now merge with other Green Glops
Dark Priest has new AOE cast ability
New "Skip Upgrade" option grants SP for Spellmason and Goru (and spends SP for Deathmason since skipping is an advantage for him)
Add Difficulty options to hotseat multiplayer (Thanks Orthoros)
New Corrupted Ancient enemy deals damage as a % of your health
Maladies! (Runes that are negative but grant SP) - Maladies are available to modders!
Hemorrhage (thanks Rampantgecko)
Rift
Doomed
Nuclear Option (thanks Entchenklein)
Statue (thanks Bug Jones and Mr. Big Shot)
Anemic
There will be more maladies added in the future, this is just a start!
(Secret, hidden) Guns?!?
Custom Hand-made maps. Some maps after level 6 will be chosen from a pool of hand made maps which are more interesting than the randomly generated ones.
Right now there are 11 handmade maps
These can be modded too!
New "Spellmasons Desktop Pet DLC" is avaialble now if you've ever wanted a Spellmason and friends to chill with you on your desktop, now you can; and it's a great way to support development! 😊
Familiars!
Goru-specific runes
Increase starting Souls
Increase max souls
Added "Runic" rarity for Spells that are only obtainable through runes
After level 5 some units will have a Bounty even if there are no bounty hunters (Thanks Weedybird)
Balancing
Goru has a max soul limit (similar to max mana) that can be upgraded via runes
Deathmason's cards per round growth has been reduced by 1
Damage Limiter Champion modifier (nerfed) caps damage at 10% of unit's max health (Thanks bozoberg from Steam)
Make Teach spell require Clone and decrease rarity from Rare to Special (Thanks Weedybird)
Multicasting capture soul increases health threshold (Thanks Bug Jones!)
Prevent Bolt radius from growing on it's own when stacking bolt (Radius will still increase with the Plus Radius Spell) - (Sorry speedrunners, it had to happen)
Nerf Curse Immunity Champion Modifier. It now causes the holder to heal depending on how many curses they have on them rather than purify curses which previously completely eliminated curse-builds as an option
Increase cost of Deathmason-specific runes
Remove Self Invulnerability rune because there were several cases where it didn't work as expected that was frustrating folks (Note: Blood Letting still exists)
Buff Mana on Kill rune
Purify spell now turns red portals into blue portals!
Send Mana spell now provides cards to Deathmason and Souls to Goru (thanks Katrina!)
Buff Mana Steal
Balance: For the Doom Scroll mod: Pillars and Altars will only ever polymorph into each other (never into other units)
Creeping Death only triggers when you kill enemy units
Bug Fixes
Fix animation for Soul Shard
Fix showing the soul cost of cards when selecting them as an upgrade as Goru
Prevent soul particles from sticking around in multiplayer when they're actually gone
Fix multiple bugs in hotseat multiplayer when playing with multiple wizard types
Fix subsprite images now persist through merging
Fix chatbox to stay open until closed intentionally (for Calvin Anderson!)
Optimization: Limit max size of UI Circle even if true radius is bigger to prevent renderer lag out (Thanks Suly Katze)
Fix shield quantity and soul fragments showing as a decimal
i18n: German
Accessibility
Text Size Override (Thanks kyleadolson!)
Hide animated card draws for Deathmason (Thanks Golden Walrus)
Source
Changelog.gg summarizes and formats this update. How we read updates.
