Full notes
Full Spellmasons update
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What changed
- Balance
- Gameplay
- Fixes
Spellmasons changes
Patch Notes - Version 1.54.0
Balance Changes
Adjusted loop difficulty scaling. The rate at which the difficulty increases on loop levels (+1, +2, +3...) will now grow faster
Ensured bosses continue to spawn on loop levels beyond +3.
Bug Fixes
Fixed an issue where quicksaves labeled "Last Turn" would save at the beginning of a level before any enemies were placed.
Prevented unspawned players from taking damage. Thanks to Piratesaur from the Steam forums and others who reported this!
Fixed missing "Damage" text in trap descriptions.
Corrected "Miniboss" to "Champion" in Blood Archer descriptions.
Resolved an issue where targeting spells sometimes lacked the "Requires Following" text if no non-targeting spell followed.
Fixed minion runes not working on automated summons.
Also fixed quantity power scaling so that Sharp Teeth and Harden Minions effects now apply after quantity power from stacking summons. Thanks to @SquishyFishy!
Updated player manaPerTurn when upgrading manaMax. This didn't affect players directly since their stat refresh logic doesn't consider manaPerTurn, but it did affect player clones. Thanks to @Tingora!
Added a unit of measure to the Town Portal description. Thanks to @IVI and @Tingora!
Admin Tools
Added a "Give all runes" admin command for testing.
Source
Changelog.gg summarizes and formats this update. How we read updates.
