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- Spell Slingin' Tower Defense
3.0 "Update Abrasileirado"
3.0 "Update Abrasileirado" 7 dec 2023 If you speak english, don't worry bout this :D Jogo traduzido 101% para a nossa lingua marivilinda! (ui) Se houver algum problema com a tradução, nos avise! eu (Elo) vou resolver pe…
Announcement3 changesFixUI/audio - Spell Slingin' Tower Defense
[dev blog] UI Sucks
UI Sucks CrazyAmphibian - 1/dec/2023 i've been working on the new game. there's a lot of work involved - as with any game, really. bugtesting, design, more bugtesting, programming. i'd really say that the hardest part o…
Announcement1 changeUI/audio - Spell Slingin' Tower Defense
V2.1 "Better late than never" out now!
2.1 "Better late than never" 10 nov 2023 Fixed broken settings page layout i don't know how i didn't catch this one, sorry. Improved hit visualizer spawning code you should be able to see hits far more consistently now.…
Announcement5 changesFixGameplay - Spell Slingin' Tower Defense
codename: CM
[copied from the blog. for previous blogs, visit the website] codename: CM CrazyAmphibian - 8/nov/2023 ok, so, new game in progress. well, has been for a days. but, i'll give some sneak peaks at what it is here. hopeful…
Announcement1 changeGameplay - Spell Slingin' Tower Defense
V2.0 "A Update" now out
sorry for the wait, time's been split with this and other projects, hopefully it's worth it! -CrazyAmphibian increased performance of hit radius visualization removed hit radius allowance option, replaced with binary di…
Announcement3 changesPerformanceGameplay - Spell Slingin' Tower Defense
V 1.3 "SPEED"
once again, more performance improvements and bugfixes. I swear i'm a competent dev! fixed bug with debug info not properly showing on the final level changed object spawning code to be more performant most noticeable d…
Announcement4 changesFixPerformance - Spell Slingin' Tower Defense
V1.2 "Few more bugs - and changes" released
this version adds a new setting and fixes some stuff, and a singular balance change (how daring) hit radius display now actually shows the correct size. added an option for the amount of hit radius visualizers. 0-2, def…
Announcement4 changesBalancePerformance - Spell Slingin' Tower Defense
Version 1.1 out now
not even a day and there's bug fixes, figures. CHANGES: Minor UI performance increases Improved performance of main game logic (spell targeting, gem stat calculations, and more) Fixed bug with the in-level picking spell…
Announcement3 changesFixPerformance





