Full notes
Full Spell Cast update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- UI and audio
- Gameplay
- Store
- Server
Steam post image Thank you very much to everyone who supports the development of the game, I try my best to present the most enjoyable game to you <3
Performance improvements
New Stage Added
UI Improvements
Some Skill icons updated
MacOS Support
3 New Leaderboard added for stages
Leaderboards now show hours
Now plays different musics on different stages
Group spawners now spawn same type enemy
Now revived player will be inmune for 2 seconds
4 New Skill Added to all characters and shop
3 New Skill Added to Dark Mage
1 New Skill Added to Knight
1 New Skill Added to Ranger
1 New Skill Added to Archer
3 New Skill Added to Sorcerer
Fire Line Skill Visual Updated
Fire, Slow, Charm, Fear Visual Effects Added
Axe skill gravity scale decreased 1.0 to 0.4 it will fall slower now
Revive Reducer skill will now only appear in multiplayer game
Electric ball cast delay increased 1.4 to 1.7
Now last selected character is reselected when game start
Dash ghost fixed
Fixed a bug where some enemies spawn with reduced movement speed
Fixed a bug that sometimes caused your stats to reset when you died
Fixed bounce projectile movement
Source
Changelog.gg summarizes and formats this update. How we read updates.
