Full notes
Full Spell Cast update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
- Gameplay
- UI and audio
- Store
- Maps
Thank you very much to everyone who supports the development of the game, I try my best to present the most enjoyable game to you <3
Performance optimizations (FPS increased on late game)
Player characters price is reduced %50
7 New Achievement
1 New Enemy
Japanese language added
1 Skill Added to All Characters and Shop
2 Skill Added to Hunter
1 Skill Added to Dark Mage
1 Skill Added to Ranger
1 Skill Added to Knight
Early game enemy spawn time increased 6.5 to 7 seconds on first stage
Early game group enemy spawn time increased 60 to 70 seconds on first stage
Early game enemy spawn time decreased 6.5 to 6 seconds on second stage
Early game group enemy spawn time decreased 60 to 50 seconds on second stage
Characters Hitboxes updated
Dark Mage base skill is updated root enemy to slow enemy
Player characters movement speeds are increased Sorcerer 1.4 to 1.7 Dark Mage 1.5 to 1.7 Hunter 1.75 to 1.85 Ranger 1.6 to 1.65
Demon Boss Skill delay reduced 3-4 to 5-6
Demon Boss Skill count increased 1 to 2
Player revive duration increased 4 to 5
Fixed a bug where Demon Boss sometimes dealing damage multiple times
Fixed Delta Time Reduced 0.03 to 0.02 that makes game more smooth
Fixed a bug that sometimes caused you to not be able to start the game when you return to the menu and start the game again while in the game
Fixed a bug where sometimes the boss panel would go above the level up panel
Fixed sometimes purchased features not loading bug
Fixed a bug where the game could not be started due to a player leaving the lobby
Fixed a bug where sometimes taking damage from dead enemies
Source
Changelog.gg summarizes and formats this update. How we read updates.
