Full notes
Full Species: Artificial Life, Real Evolution update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
Species: Artificial Life, Real Evolution changes
0.14.1.7 Changelog
Add nursery TURBOCHARGE option. If you turn TURBOCHARGE on in the nursery, it will dramatically increase the growth rate of eggs, juveniles and pregnancies.*
Add nursery-specific wandering behaviour
Fix a minor nursery button overlap issue
Fatigue will no longer drop rapidly when max fatigue is reduced due to bad temperatures
Cause creatures to wake up and make one last desperate bid to find food if their food stores run out while asleep. (replaces the LayDownAndDie behaviour)
Rename the “Metabolic Heat Production” gene to simply “Metabolism”
Make Healing and Fatigue recovery scale with Metabolism
Fix another crash caused by lack of audio hardware that I missed last time. (“The given key ‘WindInBroadleavedTrees’ was not present in the dictionary.”)
Possibly fix the “Embryos should not be able to die” crash. But don’t hold me to that, I don’t have any way to test it.
*footnote: TURBOCHARGE is not recommended for Primum specium with anxiety, heart palpitations, neurotic yapping disorder or suicidal ideation. Immediately discontinue use if your potatoes exhibit early warning signs of sentience and/or begin mimicking human speech. If life signs persist after 4 hours, aim for the head.
Source
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