Full notes
Full Species: Artificial Life, Real Evolution update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Species: Artificial Life, Real Evolution changes
Add Gene Cycling function to the nursery.
Gene cycling artificially selects by one gene at a time, allowing others to mutate freely, instead of by measuring the genetic distance to target. In theory, this should allow it to fix outliers that the default method can't catch.
Note: This is an experimental feature that hasn't been working out particularly well in testing so far. I believe the nursery likely still has other issues I need to address.
Add Genetic Distance To Target to the Nursery UI
Fix NoAudioHardwareException on startup
Fix InstancePlayLimitException when headphones or speakers are unplugged
Make pressing M, N, L, R hotkeys a second time dismiss the screen they originally brought up.
Remove false Ignore state which was creating "Meh" thought bubbles.
Fix number of starting creatures not applying to Random and Exported creature options.
Shorten move distance for "move to habitable node" action (taken when all other food options fail)
Source
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