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Steam News2 July 20261mo ago

[Development Notes] State of the Game - June/26

Enemies This month, we made progress on two enemies: "Sentinel" and "Operator". We are still fixing minor details on both enemies, such as VFX particles, AI navigation, and a fix in the Sentinel cannon weapon (texture).

In this update4

Full notes

Full Sparky Rush: Purrils in Pawsville! update

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What changed

1 fix4 additions2 changes0 removals
  • Gameplay
  • Events
  • Fixes
changedEnemiesThis month, we made progress on two enemies: "Sentinel" and "Operator". We are still fixing minor details on both enemies, such as VFX particles, AI navigation, and a fix in the Sentinel cannon weapon (texture).
addedSparkyWe started fixing the new Sparky animations in the player controller to ensure all movement transitions are seamless. In addition, we did a minor rework of the player swimming mechanics to make underwater navigation feel more fluid while remaining similar to some PS1 games.
changedLevelsHere is a little glimpse of the "Secret Area" of the "Innerforest". Are you up to the challenge of finding it? (Innferforest is only available in the Release Version of the game).
addedLevelsA new original soundtrack was added to the list: "Rush or Nothing!", the theme song of the Automatatwin Boss Fight. We hope you like it... Finally, we created new animations for the "?????" Secret Boss. Remember, he is always watching you from the shadows. NEVER let him get inside your mind.
addedIn summary"Innerforest" level new progress (WIP)
fixedIn summaryFixed new Sparky animations in the Player Controller

Sparky Rush: Purrils in Pawsville! changes

changedThis month, we made progress on two enemies: "Sentinel" and "Operator". We are still fixing minor details on both enemies, such as VFX particles, AI navigation, and a fix in the Sentinel cannon weapon (texture).
addedWe started fixing the new Sparky animations in the player controller to ensure all movement transitions are seamless. In addition, we did a minor rework of the player swimming mechanics to make underwater navigation feel more fluid while remaining similar to some PS1 games.
changedHere is a little glimpse of the "Secret Area" of the "Innerforest". Are you up to the challenge of finding it? (Innferforest is only available in the Release Version of the game).
addedA new original soundtrack was added to the list: "Rush or Nothing!", the theme song of the Automatatwin Boss Fight. We hope you like it... Finally, we created new animations for the "?????" Secret Boss. Remember, he is always watching you from the shadows. NEVER let him get inside your mind.
added"Innerforest" level new progress (WIP)

Enemies

This month, we made progress on two enemies: "Sentinel" and "Operator". We are still fixing minor details on both enemies, such as VFX particles, AI navigation, and a fix in the Sentinel cannon weapon (texture).

Sparky

We started fixing the new Sparky animations in the player controller to ensure all movement transitions are seamless. In addition, we did a minor rework of the player swimming mechanics to make underwater navigation feel more fluid while remaining similar to some PS1 games.

Levels

Work has officially begun on the final version of Secret Level 1 "??????????". We’ve also implemented the "Multiverse Code Puzzle." Speaking of secrets... have you managed to find that hidden level in the Demo yet?

We’ve started concepting Secret Level 2 "???????????", the final level of the game! The level design and blockout phases are next on our radar. Also, we made more progress in the "Innerforest" Level, both in the "Surface Area" and in the "Secret Area". This level is supposed to be finished in July.

Here is a little glimpse of the "Secret Area" of the "Innerforest". Are you up to the challenge of finding it? (Innferforest is only available in the Release Version of the game).

We have finally started the "Royaltower" level blocking.

A new original soundtrack was added to the list: "Rush or Nothing!", the theme song of the Automatatwin Boss Fight. We hope you like it... Finally, we created new animations for the "?????" Secret Boss. Remember, he is always watching you from the shadows. NEVER let him get inside your mind.

In summary

  • "Operator" enemy implementation (WIP)

  • "Sentinel" enemy implementation (WIP)

  • Secret Level 1 implementation (WIP)

  • Multiverse Code Puzzle implementation

  • Secret Level 2 initial concept

  • "Royaltower" level blocking (WIP)

  • "Innerforest" level new progress (WIP)

  • Fixed new Sparky animations in the Player Controller

  • Player Swimming minor rework

  • Secret Boss animations

  • New original soundtrack (Sweetie I Level - Boss Fight): "Rush or Nothing!"

Source

Steam News / 2 July 2026

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