In this update4
Full notes
Full Sparky Rush: Purrils in Pawsville! update
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What changed
- Gameplay
- Events
- Fixes
Sparky Rush: Purrils in Pawsville! changes
Enemies
This month, we made progress on two enemies: "Sentinel" and "Operator". We are still fixing minor details on both enemies, such as VFX particles, AI navigation, and a fix in the Sentinel cannon weapon (texture).
Sparky
We started fixing the new Sparky animations in the player controller to ensure all movement transitions are seamless. In addition, we did a minor rework of the player swimming mechanics to make underwater navigation feel more fluid while remaining similar to some PS1 games.
Levels
Work has officially begun on the final version of Secret Level 1 "??????????". We’ve also implemented the "Multiverse Code Puzzle." Speaking of secrets... have you managed to find that hidden level in the Demo yet?
We’ve started concepting Secret Level 2 "???????????", the final level of the game! The level design and blockout phases are next on our radar. Also, we made more progress in the "Innerforest" Level, both in the "Surface Area" and in the "Secret Area". This level is supposed to be finished in July.
Here is a little glimpse of the "Secret Area" of the "Innerforest". Are you up to the challenge of finding it? (Innferforest is only available in the Release Version of the game).
We have finally started the "Royaltower" level blocking.
A new original soundtrack was added to the list: "Rush or Nothing!", the theme song of the Automatatwin Boss Fight. We hope you like it... Finally, we created new animations for the "?????" Secret Boss. Remember, he is always watching you from the shadows. NEVER let him get inside your mind.
In summary
"Operator" enemy implementation (WIP)
"Sentinel" enemy implementation (WIP)
Secret Level 1 implementation (WIP)
Multiverse Code Puzzle implementation
Secret Level 2 initial concept
"Royaltower" level blocking (WIP)
"Innerforest" level new progress (WIP)
Fixed new Sparky animations in the Player Controller
Player Swimming minor rework
Secret Boss animations
New original soundtrack (Sweetie I Level - Boss Fight): "Rush or Nothing!"
Source
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