What changed
0 fixes6 additions5 changes0 removals
- Gameplay
- Performance
- UI and audio
addedCheck out the new Demo Trailer for Sparky Rush:
addedWe are excited to announce a new major update for the Sparky Rush Demo, focusing heavily on a visual overhaul and massive technical improvements. The released features include a completely new Sparky 3D model, a new set of animations, facial expressions, and particle effects that make controlling our protagonist feel more polished and smoother. Also, we added the new "Proxy" enemy (Sweetie's helper androids) in the Petsfarm and Pawsville levels.
addedTwo new original soundtracks were added to the game: "Pawsville Sunset" (Pawsville Level Main Theme) and "Visionnaire Etude" (Sweetie's Main Theme). More tracks were also added to the game, but will only be available in the final game version...
changedMajor optimizations were made on the levels and in the game code to reach faster performance (memory usage, higher frame rates). Also, the enemy AI was rewritten to be compatible and generic with the newer and future enemies of the game.
addedNew Sparky 3D Model with new animations, expressions, and particles
addedNew Enemy: "Proxy"
Sparky Rush: Purrils in Pawsville! changes
addedCheck out the new Demo Trailer for Sparky Rush:
addedWe are excited to announce a new major update for the Sparky Rush Demo, focusing heavily on a visual overhaul and massive technical improvements. The released features include a completely new Sparky 3D model, a new set of animations, facial expressions, and particle effects that make controlling our protagonist feel more polished and smoother. Also, we added the new "Proxy" enemy (Sweetie's helper androids) in the Petsfarm and Pawsville levels.
addedTwo new original soundtracks were added to the game: "Pawsville Sunset" (Pawsville Level Main Theme) and "Visionnaire Etude" (Sweetie's Main Theme). More tracks were also added to the game, but will only be available in the final game version...
changedMajor optimizations were made on the levels and in the game code to reach faster performance (memory usage, higher frame rates). Also, the enemy AI was rewritten to be compatible and generic with the newer and future enemies of the game.
addedNew Sparky 3D Model with new animations, expressions, and particles
Check out the new Demo Trailer for Sparky Rush:
We are excited to announce a new major update for the Sparky Rush Demo, focusing heavily on a visual overhaul and massive technical improvements. The released features include a completely new Sparky 3D model, a new set of animations, facial expressions, and particle effects that make controlling our protagonist feel more polished and smoother. Also, we added the new "Proxy" enemy (Sweetie's helper androids) in the Petsfarm and Pawsville levels.
Two new original soundtracks were added to the game: "Pawsville Sunset" (Pawsville Level Main Theme) and "Visionnaire Etude" (Sweetie's Main Theme). More tracks were also added to the game, but will only be available in the final game version...
Major optimizations were made on the levels and in the game code to reach faster performance (memory usage, higher frame rates). Also, the enemy AI was rewritten to be compatible and generic with the newer and future enemies of the game.
In summary:
New Sparky 3D Model with new animations, expressions, and particles
New Enemy: "Proxy"
2 new soundtracks for the Pawsville Level
Major performance optimizations
UI Navigation support for joysticks (PlayStation / Xbox)
Enemies AI code changed
Adjusted PS1-like shader visuals
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