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Steam News4 May 20263mo ago

[Development Notes] State of the Game - April/26

On April, the focus was expanding the atmosphere of our newer environments inside Innerforest and refining the endgame experience in the levels Petsfarm and Pawsville.

Full notes

Full Sparky Rush: Purrils in Pawsville! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix7 additions3 changes0 removals
  • Gameplay
  • Performance
addedTwo new tracks were added to the original soundtrack—"Tropically Rainy" and "Completely Rainy"—specifically designed to set the mood for the Innerforest. We’ve also continued our work on the area's secrets, including further development of a hidden zone and the implementation of a new major secret within the level.
changedOn the technical and visual side, we’ve made significant progress with our character work. We’ve continued to refine the animations for the "Sparky" model for the Release Version and addressed specific model and animation fixes for the "Operator" enemy. Our effects work also received an update, with polished particles for the "Proxy" enemy to make her attack more visually clear to the player. Additionally, we’ve upgraded the water system due demands and implemented lighting fixes in Petsfarm, alongside several minor optimizations to keep the game running a little bit more smoothly.
addedAlso, we started work on the first part of the "Multiverse Code Puzzle". Our enemy AI is also evolving; we’ve refactored and introduced new behaviors for both the "Robot Dog" and "Proxy" enemies. Finally, we've integrated new Bad Ending changes across multiple levels and implemented a new secret in the ARG outside the game itself.
fixedFix in the "Operator" enemy model and animations
addedNew original soundtracks (Innerforest Level Themes): "Tropically Rainy" and "Completely Rainy"
addedImplementation of a new major secret in Innerforest

Sparky Rush: Purrils in Pawsville! changes

addedTwo new tracks were added to the original soundtrack—"Tropically Rainy" and "Completely Rainy"—specifically designed to set the mood for the Innerforest. We’ve also continued our work on the area's secrets, including further development of a hidden zone and the implementation of a new major secret within the level.
changedOn the technical and visual side, we’ve made significant progress with our character work. We’ve continued to refine the animations for the "Sparky" model for the Release Version and addressed specific model and animation fixes for the "Operator" enemy. Our effects work also received an update, with polished particles for the "Proxy" enemy to make her attack more visually clear to the player. Additionally, we’ve upgraded the water system due demands and implemented lighting fixes in Petsfarm, alongside several minor optimizations to keep the game running a little bit more smoothly.
addedAlso, we started work on the first part of the "Multiverse Code Puzzle". Our enemy AI is also evolving; we’ve refactored and introduced new behaviors for both the "Robot Dog" and "Proxy" enemies. Finally, we've integrated new Bad Ending changes across multiple levels and implemented a new secret in the ARG outside the game itself.
fixedFix in the "Operator" enemy model and animations
addedNew original soundtracks (Innerforest Level Themes): "Tropically Rainy" and "Completely Rainy"

On April, the focus was expanding the atmosphere of our newer environments inside Innerforest and refining the endgame experience in the levels Petsfarm and Pawsville. A major milestone this month was reaching the first playable version of the Innerforest level, allowing us to test the flow of the area for the first time.

We’ve finally begun implementing the "Level Select" menu exclusively for the Release Version (it's not going be available in the Demo Version). This feature is very important for the player navigation through the game, remember this.

Two new tracks were added to the original soundtrack—"Tropically Rainy" and "Completely Rainy"—specifically designed to set the mood for the Innerforest. We’ve also continued our work on the area's secrets, including further development of a hidden zone and the implementation of a new major secret within the level.

On the technical and visual side, we’ve made significant progress with our character work. We’ve continued to refine the animations for the "Sparky" model for the Release Version and addressed specific model and animation fixes for the "Operator" enemy. Our effects work also received an update, with polished particles for the "Proxy" enemy to make her attack more visually clear to the player. Additionally, we’ve upgraded the water system due demands and implemented lighting fixes in Petsfarm, alongside several minor optimizations to keep the game running a little bit more smoothly.

Also, we started work on the first part of the "Multiverse Code Puzzle". Our enemy AI is also evolving; we’ve refactored and introduced new behaviors for both the "Robot Dog" and "Proxy" enemies. Finally, we've integrated new Bad Ending changes across multiple levels and implemented a new secret in the ARG outside the game itself.

In summary:

-Implementation of the "Level Select" Menu (Release Version Only) - WIP

-Further progress in animations for the "Sparky" model (Realease Version)

-Fix in the "Operator" enemy model and animations

-New original soundtracks (Innerforest Level Themes): "Tropically Rainy" and "Completely Rainy"

-First Playable Version of Innerforest

-Further development of the Innerforest secret area (WIP)

-Implementation of a new major secret in Innerforest

-Polished particles for the "Proxy" enemy

-New Bad Ending changes across the levels

-New ARG secrets outside the game

-Lighting fixes in Petsfarm

-Beggining of the implementation of the "Multiverse Code Puzzle"

-New behaviors of the "Robot Dog" and "Proxy" enemies (Refactor)

-Upgrade in the Water System

-Minor optimizations

Source

Steam News / 4 May 2026

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