Update log
Full Spark in the Dark update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Fixes
- Performance
We’ve released patch 0.3.12 with a number of improvements, balance changes, and fixes.
Version 0.3.12
Improved dream system — alcohol now correctly affects the chance of nightmares
Increased duration of most potions (90 sec → 120 sec). Health potion now heals more intensively.
Added auto-reload for an empty crossbow when attacking (uses a standard bolt). Manual reload still opens the bolt selection window
Increased crossbow reload speed — now scales more strongly with the Crossbows skill and Dexterity (skill has priority)
Improved bolt retrieval mechanics from dead creatures and fixed related issues
Added enhanced auto-attack for one-handed weapons when finishing off enemies (requires >1 weapon skill level)
Optimized lighting across dungeon levels
Durability progression of weapons, armor, and shields now better matches layer progression — items are slightly more durable on the 2nd and 3rd layers
Improved generation of armor elements for the Blacksmith
Fixed activation of artifacts for the Energy Core — previously, in some cases, they could be retrieved back
Fixed Niss animation getting stuck in certain cases
Added support for rebinding additional mouse buttons (Mouse4, Mouse5, etc.)
Various minor level tweaks, stability fixes, and improvements
Thank you for your support!
We continue to monitor your feedback and take it into account in our ongoing work on the game.
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