Spark in the Dark
Steam News 30 April 202621d ago

Patch (0.3.12)

We’ve released patch 0.3.12 with a number of improvements, balance changes, and fixes. Version 0.3.12 Improved dream system — alcohol now correctly affects the chance of nightmares Increased duration of most potions (90…

Update log

Full Spark in the Dark update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes3 additions7 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • Performance
changedWe’ve released patch 0.3.12 with a number of improvements, balance changes, and fixes.
changedVersion 0.3.12Improved dream system — alcohol now correctly affects the chance of nightmares
changedVersion 0.3.12Increased duration of most potions (90 sec → 120 sec). Health potion now heals more intensively.
addedVersion 0.3.12Added auto-reload for an empty crossbow when attacking (uses a standard bolt). Manual reload still opens the bolt selection window
changedVersion 0.3.12Increased crossbow reload speed — now scales more strongly with the Crossbows skill and Dexterity (skill has priority)
fixedVersion 0.3.12Improved bolt retrieval mechanics from dead creatures and fixed related issues

We’ve released patch 0.3.12 with a number of improvements, balance changes, and fixes.

Version 0.3.12

  • Improved dream system — alcohol now correctly affects the chance of nightmares

  • Increased duration of most potions (90 sec → 120 sec). Health potion now heals more intensively.

  • Added auto-reload for an empty crossbow when attacking (uses a standard bolt). Manual reload still opens the bolt selection window

  • Increased crossbow reload speed — now scales more strongly with the Crossbows skill and Dexterity (skill has priority)

  • Improved bolt retrieval mechanics from dead creatures and fixed related issues

  • Added enhanced auto-attack for one-handed weapons when finishing off enemies (requires >1 weapon skill level)

  • Optimized lighting across dungeon levels

  • Durability progression of weapons, armor, and shields now better matches layer progression — items are slightly more durable on the 2nd and 3rd layers

  • Improved generation of armor elements for the Blacksmith

  • Fixed activation of artifacts for the Energy Core — previously, in some cases, they could be retrieved back

  • Fixed Niss animation getting stuck in certain cases

  • Added support for rebinding additional mouse buttons (Mouse4, Mouse5, etc.)

  • Various minor level tweaks, stability fixes, and improvements

Thank you for your support!

We continue to monitor your feedback and take it into account in our ongoing work on the game.

Source

Steam News / 30 April 2026

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