Update log
Full Spark in the Dark update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Performance
We’ve released patch 0.3.11 with a number of improvements, balance changes, and fixes.
Version 0.3.11
Improved lighting system across all layers
Improved creature trigger system — their arrival is now less predictable
Refined Сounter-attack startup timing when using shields and two-handed swords
Reduced the weight of medium and heavy shields, and slightly increased the durability of all shields
Added the ability to repair hammers
Added display elements for armor upgrade blueprints in the inventory
Falling on your back outside of combat may now cause injury
Dagger throw has been moved to RT for controllers
Various minor fixes and stability improvements
Thank you for your support!
We continue to monitor your feedback and take it into account in our ongoing work on the game.
Source
