In this update10
Full notes
Full Spanky "Bat-a-Swing" update
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What changed
- UI and audio
- Gameplay
- Fixes
- Performance
Spanky "Bat-a-Swing" changes
Build 0.1e Patchnotes:
UI:
Now pause menu closes on B/Circle/Y buttons on controllers
Pause menu now is divided in 2 tabs: pause (Restart from last checkpoint, Retry Level, Return to Hub, Return to Menu) and settings (Volumes, Device, Language, Sensitivity)
Settings:
Added possibility to configure icon sets for desired controller (Xbox, Playstation, M+KB, Switch) if not recognized automatically
Landslide:
Several level design tweaks (pitfalls, jumps too high etc)
Now trees don't let you fall down when broken
The Pit:
Revisited all winches puzzles
Camera now doesn't get stuck in winches anymore
Now breakable walls should propel you correctly
Skallywag's Return:
Added breakable treasure chests in Skallywag's Return
Roadmap Info: Skallywag's Return will soon receive a bigger update to level design
Swamped!:
New toxic waste water graphics and new pipe 3D models
Now perches have a bigger area and better visibility
Fixed skeletons animations breaking sometimes (WIP) Steam post image
The Afterlife:
Now the console's shockwave are properly cleared upon phase change
Ascending ghosts in phase 2 now last less and are properly cleared upon phase change
Fixed a bug where bounce attack allowed multiple attacks on switches causing the phase to be skipped
Now Ghosts spawn only in the center of the arena to prevent strange camera behaviours
Spanky:
New dash attack animation for aerial attacks
Added a brand new blob shadow. This one works properly on any surface and displays a white ring when the character is airborne (will be added to custom settings in future updates)
Now Slap and Bounce swapped input controls for controllers: Slap with Rt, Bounce with Lt Steam post image
Marrow:
Fixed Marrow targeted hitbox for smoother interaction
Fixed Marrow's animations upon reconstruction
Misc & Bugfixes:
Fixed a bug displaying an extra "0" score upon completing a golden streak
Fixed a bug with Jp and Chinese font sets not displaying all characters in build
Now aiming beat tracker is hidden during pick up transitions
Fixed Beat tracker sometimes generating more lines than actual beats
Fixed pop up on some objects
Improved optimization in levels (WIP)
Fixed a bug where upon entering and exiting game pause, the camera got stuck requiring the level to be restarted
DISCLAIMER: please start a new game and scrap old saves, as collectable indicization might result off count
Source
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