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Steam News4 December 20257mo ago

Patchnotes DEMO Build 0.1e

Build 0.1e Patchnotes: UI: Now pause menu closes on B/Circle/Y buttons on controllers Pause menu now is divided in 2 tabs: pause (Restart from last checkpoint, Retry Level, Return to Hub, Return to Menu) and settings (V

In this update10

Full notes

Full Spanky "Bat-a-Swing" update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes6 additions4 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Performance
changedUI:Now pause menu closes on B/Circle/Y buttons on controllers
changedUI:Pause menu now is divided in 2 tabs: pause (Restart from last checkpoint, Retry Level, Return to Hub, Return to Menu) and settings (Volumes, Device, Language, Sensitivity)
addedSettings:Added possibility to configure icon sets for desired controller (Xbox, Playstation, M+KB, Switch) if not recognized automatically
addedSkallywag's Return:Added breakable treasure chests in Skallywag's Return Roadmap Info: Skallywag's Return will soon receive a bigger update to level design
addedSwamped!:New toxic waste water graphics and new pipe 3D models
fixedSwamped!:Fixed skeletons animations breaking sometimes (WIP) Steam post image

Spanky "Bat-a-Swing" changes

changedNow pause menu closes on B/Circle/Y buttons on controllers
changedPause menu now is divided in 2 tabs: pause (Restart from last checkpoint, Retry Level, Return to Hub, Return to Menu) and settings (Volumes, Device, Language, Sensitivity)
addedAdded possibility to configure icon sets for desired controller (Xbox, Playstation, M+KB, Switch) if not recognized automatically
addedAdded breakable treasure chests in Skallywag's Return Roadmap Info: Skallywag's Return will soon receive a bigger update to level design
addedNew toxic waste water graphics and new pipe 3D models

Build 0.1e Patchnotes:

UI:

  • Now pause menu closes on B/Circle/Y buttons on controllers

  • Pause menu now is divided in 2 tabs: pause (Restart from last checkpoint, Retry Level, Return to Hub, Return to Menu) and settings (Volumes, Device, Language, Sensitivity)

Settings:

  • Added possibility to configure icon sets for desired controller (Xbox, Playstation, M+KB, Switch) if not recognized automatically

Landslide:

  • Several level design tweaks (pitfalls, jumps too high etc)

  • Now trees don't let you fall down when broken

The Pit:

  • Revisited all winches puzzles

  • Camera now doesn't get stuck in winches anymore

  • Now breakable walls should propel you correctly

Skallywag's Return:

  • Added breakable treasure chests in Skallywag's Return

    Roadmap Info: Skallywag's Return will soon receive a bigger update to level design

Swamped!:

  • New toxic waste water graphics and new pipe 3D models

  • Now perches have a bigger area and better visibility

  • Fixed skeletons animations breaking sometimes (WIP) Steam post image

The Afterlife:

  • Now the console's shockwave are properly cleared upon phase change

  • Ascending ghosts in phase 2 now last less and are properly cleared upon phase change

  • Fixed a bug where bounce attack allowed multiple attacks on switches causing the phase to be skipped

  • Now Ghosts spawn only in the center of the arena to prevent strange camera behaviours

Spanky:

  • New dash attack animation for aerial attacks

  • Added a brand new blob shadow. This one works properly on any surface and displays a white ring when the character is airborne (will be added to custom settings in future updates)

  • Now Slap and Bounce swapped input controls for controllers: Slap with Rt, Bounce with Lt Steam post image

Marrow:

  • Fixed Marrow targeted hitbox for smoother interaction

  • Fixed Marrow's animations upon reconstruction

Misc & Bugfixes:

  • Fixed a bug displaying an extra "0" score upon completing a golden streak

  • Fixed a bug with Jp and Chinese font sets not displaying all characters in build

  • Now aiming beat tracker is hidden during pick up transitions

  • Fixed Beat tracker sometimes generating more lines than actual beats

  • Fixed pop up on some objects

  • Improved optimization in levels (WIP)

  • Fixed a bug where upon entering and exiting game pause, the camera got stuck requiring the level to be restarted

DISCLAIMER: please start a new game and scrap old saves, as collectable indicization might result off count

Source

Steam News / 4 December 2025

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