Full notes
Full Spaceship Idle: Design, Build, Explore & Battle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition1 change0 removals
- Balance
- Gameplay
changedPreviously a weapon will not fire if it fails to produce its ammo. This has been changed so that the weapon will fire as long as there's enough ammo and power. Power consumption will no longer scale with production capacity
addedAdded a new Tier VI Missile MS2D "Dove"
Spaceship Idle: Design, Build, Explore & Battle changes
changedPreviously a weapon will not fire if it fails to produce its ammo. This has been changed so that the weapon will fire as long as there's enough ammo and power. Power consumption will no longer scale with production capacity
addedAdded a new Tier VI Missile MS2D "Dove"
Previously a weapon will not fire if it fails to produce its ammo. This has been changed so that the weapon will fire as long as there's enough ammo and power. Power consumption will no longer scale with production capacity
Added a new Tier VI Missile MS2D "Dove"
Source
Changelog.gg summarizes and formats this update. How we read updates.
