Full notes
Full Spaceship Idle: Design, Build, Explore & Battle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Balance
Spaceship Idle: Design, Build, Explore & Battle changes
I have made the game's demo public to prepare for the upcoming Steam Next Fest. After two playtests, the most nasty bugs have been ironed out. I am still working on bug fixing, balancing, QoL, and a new player tutorial.
https://store.steampowered.com/app/3558750/
I have also recorded a video intro, if you prefer video format.
You can check out the demo already, or wait until the Steam Next Fest for a more polished build. Here are some changes in the past few days:
All boosters now have "lifetime" in battle - they will disappear after reaching lifetime.
After 5 min, the spaceship battle will enter "sudden death" mode, and each module will take damage every second. The battle UI will show relevant information,
Reactive Regen is revamped: it now recovers 2x damage taken, instead of 10% of max HP,
When damage is evaded, it will no longer trigger "On Taking Damage" status effect
Added more info in the popup when entering a qualifier battle
Added batch upgrade / downgrade and "distribute evenly" feature
Added support for keyboard shortcut
Revamp the algorithm for ship ranking. Currently, it pairs all eligible ships in a Swiss-tournament. This is much faster than the previous Round-Robin tournament. As there are more ships now, this is more scalable.
Source
Changelog.gg summarizes and formats this update. How we read updates.
