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Steam News4 June 20251y ago

Free Demo is Available Now!

I have made the game's demo public to prepare for the upcoming Steam Next Fest. After two playtests, the most nasty bugs have been ironed out. I am still working on bug fixing, balancing, QoL, and a new player tutorial.

Full notes

Full Spaceship Idle: Design, Build, Explore & Battle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions3 changes0 removals
  • Gameplay
  • Store
  • UI and audio
  • Balance
addedI have made the game's demo public to prepare for the upcoming Steam Next Fest. After two playtests, the most nasty bugs have been ironed out. I am still working on bug fixing, balancing, QoL, and a new player tutorial.
changedhttps://store.steampowered.com/app/3558750/
addedAll boosters now have "lifetime" in battle - they will disappear after reaching lifetime.
changedAfter 5 min, the spaceship battle will enter "sudden death" mode, and each module will take damage every second. The battle UI will show relevant information,
changedReactive Regen is revamped: it now recovers 2x damage taken, instead of 10% of max HP,
fixedWhen damage is evaded, it will no longer trigger "On Taking Damage" status effect

Spaceship Idle: Design, Build, Explore & Battle changes

addedI have made the game's demo public to prepare for the upcoming Steam Next Fest. After two playtests, the most nasty bugs have been ironed out. I am still working on bug fixing, balancing, QoL, and a new player tutorial.
changedhttps://store.steampowered.com/app/3558750/
addedAll boosters now have "lifetime" in battle - they will disappear after reaching lifetime.
changedAfter 5 min, the spaceship battle will enter "sudden death" mode, and each module will take damage every second. The battle UI will show relevant information,
changedReactive Regen is revamped: it now recovers 2x damage taken, instead of 10% of max HP,

I have made the game's demo public to prepare for the upcoming Steam Next Fest. After two playtests, the most nasty bugs have been ironed out. I am still working on bug fixing, balancing, QoL, and a new player tutorial.

https://store.steampowered.com/app/3558750/

I have also recorded a video intro, if you prefer video format.

You can check out the demo already, or wait until the Steam Next Fest for a more polished build. Here are some changes in the past few days:

  • All boosters now have "lifetime" in battle - they will disappear after reaching lifetime.

  • After 5 min, the spaceship battle will enter "sudden death" mode, and each module will take damage every second. The battle UI will show relevant information,

  • Reactive Regen is revamped: it now recovers 2x damage taken, instead of 10% of max HP,

  • When damage is evaded, it will no longer trigger "On Taking Damage" status effect

  • Added more info in the popup when entering a qualifier battle

  • Added batch upgrade / downgrade and "distribute evenly" feature

  • Added support for keyboard shortcut

  • Revamp the algorithm for ship ranking. Currently, it pairs all eligible ships in a Swiss-tournament. This is much faster than the previous Round-Robin tournament. As there are more ships now, this is more scalable.

Source

Steam News / 4 June 2025

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