Full notes
Full SpaceBourne 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Fixes
- Gameplay
- Security
SpaceBourne 2 – Version 2.0.8 Patch Notes
Fixed the “Restore Windows” button in Scanner and Atlas so it works correctly.
Grenade damage increased by 180%.
Fixed an issue where pods were not despawning after passing through a Stargate and changing systems.
Fixed a bug where low-level soldiers’ levels were reset when moved from Space Forces to “Ready to Assign.”
Added Capital Docks to Guilds.
Fixed an issue where security levels in the Trade menu did not correctly reflect system security.
Fixed various spelling errors reported by players.
Fixed floating lights in the Mercenary interview mission.
Fixed an issue during the “Opposite” mission where players could get stuck on the planet surface and be unable to leave with their ship.
Fixed an issue where the Frontier ship’s blue turbo effect would sometimes disappear after warp and not return.
Fixed some sounds during the Saving Anka mission that did not fade out properly during warp.
Prevented confusion caused by perks appearing in the menu for Capital ships even though they don’t actually have perks.
Fixed a bug where players couldn’t move after entering dialogue with side quest NPCs at stations.
Resolved confusion related to using “Fulfill” in Miners Guild contracts.
Source
Changelog.gg summarizes and formats this update. How we read updates.
