HomeGamesUpdatesPricingMethodology
Steam News6 March 20263mo ago

SpaceBourne 2 – Version 2.0.7

SpaceBourne 2 – Version 2.0.7 Patch Notes • Sniper zoom now remembers the last zoom level you used. You no longer need to readjust it with the mouse wheel every time.

Full notes

Full SpaceBourne 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes0 additions0 changes1 removal
  • Gameplay
  • Fixes
removedSpaceBourne 2 – Version 2.0.7 Patch Notes • Sniper zoom now remembers the last zoom level you used. You no longer need to readjust it with the mouse wheel every time.
fixedFixed an issue where using the catcher during warp would empty the slot, and the ability would not recover afterward.
fixedFixed a bug where raiding a system immediately after destroying its station caused the raid to never complete, even after capturing all objectives.
fixedFixed an issue in the Feast of the Stars mission where the NPC Efialtes would not appear if the player landed on the planet using a Heavy Fighter.
fixedFixed a main story issue where the mining station blueprint appeared in the Build panel before constructing the factory and could not be built.
fixedFixed a bug where all creatures displayed the spider silhouette when hit with the Shock Beam.

SpaceBourne 2 – Version 2.0.7 Patch Notes • Sniper zoom now remembers the last zoom level you used. You no longer need to readjust it with the mouse wheel every time.

  • Fixed an issue where using the catcher during warp would empty the slot, and the ability would not recover afterward.

  • Fixed a bug where raiding a system immediately after destroying its station caused the raid to never complete, even after capturing all objectives.

  • Fixed an issue in the Feast of the Stars mission where the NPC Efialtes would not appear if the player landed on the planet using a Heavy Fighter.

  • Fixed a main story issue where the mining station blueprint appeared in the Build panel before constructing the factory and could not be built.

  • Fixed a bug where all creatures displayed the spider silhouette when hit with the Shock Beam.

  • Fixed an issue where leaving the Mothership, then boarding another ship inside the hangar, allowed the player to call Alpha Squad again—resulting in 8 members instead of the intended 4. → The squad limit is now properly enforced at 4 members.

  • Fixed display update errors in the Structures tab, where structures appeared as fully upgraded even when they were not.

  • Fixed cases where capturing all structures during a raid did not properly transfer the system to the player’s faction.

  • Fixed an issue where, after capturing a research station, the player could enter it but was unable to exit.

  • Fixed a bug where automatic repair failed to activate when docking at a station.

Source

Steam News / 6 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.