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Steam News3 February 20264mo ago

SpaceBourne 2 – Version 2.0.4 Released

Version 2.0.4 Patch Notes Bug Fixes & Improvements Fixed an issue where the Mothership’s cannons could not be activated after an invasion battle.

Full notes

Full SpaceBourne 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes1 addition2 changes0 removals
  • Gameplay
  • Fixes
  • Performance
  • Balance
  • Maps
  • Events
changedVersion 2.0.4 Patch NotesBug Fixes & Improvements
fixedVersion 2.0.4 Patch NotesFixed an issue where the Mothership’s cannons could not be activated after an invasion battle.
changedVersion 2.0.4 Patch NotesImproved Swarm-related performance , reducing lag and frame drops during boss ship combat encounters .
fixedVersion 2.0.4 Patch NotesFixed an issue where deployed drones could become stuck after entering and capturing a station with ground forces, remaining active but unusable or impossible to recall.
fixedVersion 2.0.4 Patch NotesFixed an issue where drones could remain permanently on cooldown after deployment, preventing redeployment in later engagements. This could occur after recalling drones, warping through multiple Stargates, and entering new combat scenarios, and previously required restarting the game.
fixedVersion 2.0.4 Patch NotesFixed an invisible wall issue during station capture sequences that could block player progression.

Version 2.0.4 Patch Notes

  • Bug Fixes & Improvements

  • Fixed an issue where the Mothership’s cannons could not be activated after an invasion battle.

  • Improved Swarm-related performance, reducing lag and frame drops during boss ship combat encounters.

  • Fixed an issue where deployed drones could become stuck after entering and capturing a station with ground forces, remaining active but unusable or impossible to recall.

  • Fixed an issue where drones could remain permanently on cooldown after deployment, preventing redeployment in later engagements. This could occur after recalling drones, warping through multiple Stargates, and entering new combat scenarios, and previously required restarting the game.

  • Fixed an invisible wall issue during station capture sequences that could block player progression.

  • Fixed an issue at Freelancer stations where players could become stuck inside walls and fall out of the map.

  • Added a warning message when attempting to capture a station without owning a Capital Station, to prevent confusion.

  • Fixed an issue where the “Warp Away” / Council Management Application storyline quest could not be completed.

  • Fixed an issue where the armor socket could disappear when switching from a Metahuman character to a Human character while armor was equipped.

  • Fixed an error that occurred when canceling a Stargate warp and immediately initiating another warp within the same system.

  • Fixed an issue where hidden stations discovered via probe scanning did not scale with player level. Enemy levels and loot rewards now properly scale based on player level.

  • Fixed an issue where the flying octopus enemy sound in the Molyax mission could not be adjusted via audio settings.

  • Fixed an issue in the Jen’s Cave mission where the turret perk failed to fire at the Mech enemy.

  • Fixed texture issues on some signs inside the Mothership.

  • Fixed an issue where the reward ship was granted at Brotherhood Rank 2 instead of Rank 3.

Source

Steam News / 3 February 2026

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