HomeGamesUpdatesPricingMethodology
Steam News9 January 20265mo ago

SpaceBourne 2 – Version 2.0.2 Released

SpaceBourne Ver. 2.0.2 Released Fixes & Improvements Fixed an issue where armor and shield progress indicators would continuously fluctuate (armor increasing and decreasing repeatedly) after deploying a ship from the Mo

Full notes

Full SpaceBourne 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes2 additions2 changes0 removals
  • Balance
  • Gameplay
  • Performance
  • Maps
  • Fixes
  • UI and audio
fixedFixes & ImprovementsFixed an issue where armor and shield progress indicators would continuously fluctuate (armor increasing and decreasing repeatedly) after deploying a ship from the Mothership’s deck .
addedFixes & ImprovementsPrisoner characters now have correctly assigned level and rank values .
changedFixes & ImprovementsImproved stability of Pod Catcher systems on Swarm ships.
fixedFixes & ImprovementsFixed NPCs spawning inside terrain or becoming stuck in dungeons.
fixedFixes & ImprovementsFixed an issue where the Mail system’s Auto-Assign feature failed to assign personnel despite available staff.
fixedFixes & ImprovementsFixed a rare issue where engine VFX could fail to render on some ships depending on camera angle.

SpaceBourne Ver. 2.0.2 Released

Fixes & Improvements

  • Fixed an issue where armor and shield progress indicators would continuously fluctuate (armor increasing and decreasing repeatedly) after deploying a ship from the Mothership’s deck.

  • Prisoner characters now have correctly assigned level and rank values.

  • Improved stability of Pod Catcher systems on Swarm ships.

  • Fixed NPCs spawning inside terrain or becoming stuck in dungeons.

  • Fixed an issue where the Mail system’s Auto-Assign feature failed to assign personnel despite available staff.

  • Fixed a rare issue where engine VFX could fail to render on some ships depending on camera angle.

  • Fixed an issue where a ship could be teleported to a very distant location after docking with a Mothership by addressing underlying edge cases.

  • Fixed contract synchronization issues(the Galaxy Web contracts could sometimes result in no new contracts appearing)

  • Resolved a minor UI refresh delay that caused weapon stats to appear late in tooltips.

  • Fixed a brief performance drop when opening the Main Interface (U).

  • Resolved a short freeze/stutter when switching weapons in the inventory.

  • Fixed a rare case where radar icons could lose opacity during long play sessions.

  • Optimized item icon loading when scrolling quickly through the market screen.

  • Fixed an issue where mining beam weapons UI could overlap the Main Menu UI when opened.

  • Prevented slight objective marker drift during extended gameplay sessions.

  • Chinese font support has been added.

Source

Steam News / 9 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.