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Steam News26 December 20256mo ago

SpaceBourne 2 – Version 1.2.0 Released

SpaceBourne 2 – Version 1.2.0 Fixed an issue where camera preset switching with CTRL + Numpad was not functioning.

Full notes

Full SpaceBourne 2 update

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What changed

15 fixes2 additions0 changes0 removals
  • Fixes
  • UI and audio
  • Performance
  • Balance
  • Maps
  • Gameplay
fixedSpaceBourne 2 – Version 1.2.0Fixed an issue where camera preset switching with CTRL + Numpad was not functioning. Camera switching is now bound to Page Up / Page Down by default, and these keys can be customized in the Input Mapping menu. This also resolves previous input-conflict problems.
addedSpaceBourne 2 – Version 1.2.0Greatly improved the system that handles the player character getting stuck in geometry . A completely new stuck detection & recovery system was implemented, and the “I Got Stuck” button in the pause menu is now fully functional. We believe this significantly reduces stuck-related issues.
fixedSpaceBourne 2 – Version 1.2.0Fixed a bug where camera shake settings did not correctly affect the player character.
fixedSpaceBourne 2 – Version 1.2.0Fixed an issue where indicator texts overlapped when scale adjustments were applied from the interface settings page.
fixedSpaceBourne 2 – Version 1.2.0Fixed a problem where Intelligence and certain other attributes did not increase some stats due to the 100-point bonus cap. The cap has now been raised to 200 using a softer curve.
fixedSpaceBourne 2 – Version 1.2.0Fixed an issue where item icons and name colors in some markets appeared red incorrectly.

SpaceBourne 2 – Version 1.2.0

  • Fixed an issue where camera preset switching with CTRL + Numpad was not functioning. Camera switching is now bound to Page Up / Page Down by default, and these keys can be customized in the Input Mapping menu. This also resolves previous input-conflict problems.

  • Greatly improved the system that handles the player character getting stuck in geometry. A completely new stuck detection & recovery system was implemented, and the “I Got Stuck” button in the pause menu is now fully functional. We believe this significantly reduces stuck-related issues.

  • Fixed a bug where camera shake settings did not correctly affect the player character.

  • Fixed an issue where indicator texts overlapped when scale adjustments were applied from the interface settings page.

  • Fixed a problem where Intelligence and certain other attributes did not increase some stats due to the 100-point bonus cap. The cap has now been raised to 200 using a softer curve.

  • Fixed an issue where item icons and name colors in some markets appeared red incorrectly.

  • Resolved a problem in certain planet surfaces where colliding with a specific spot caused a severe FPS drop.

  • Fixed a major performance issue when viewing the Station List with more than 250 owned stations, which previously caused FPS to drop by 70–80%.

  • Fixed an issue where creating multiple Sub Houses consecutively resulted in system assignments not being removed from previous Sub Houses, causing newly created ones to inherit incorrect “None” system entries.

  • Fixed an issue where taking damage exactly during the landing animation could break the landing sequence, causing the ship to become partially buried in the ground and stuck.

  • Reworked gravity and weight calculations for all large ships on planetary surfaces. Large ships can now move much more smoothly on planet terrain.

  • Fixed a bug where 3–4 seconds after exiting a ship, the player’s weapon visuals updated incorrectly. Drawing a weapon during this period caused it to attach to the wrong socket.

  • Fixed an issue where the player received camera shake effects from ship damage even when far away from their ship.

  • Fixed a UI issue where pressing ESC while the Ship Upgrade Console was open caused the pause menu to appear without closing the upgrade UI, leaving it stuck on screen afterward.

  • Fixed an issue where loading a save on a planet surface sometimes caused the player to spawn underwater.

  • Fixed a bug where faction daily income values above 2 billion caused overflow, resulting in negative income.

  • Fixed missing or corrupted textures when landing on the planet that contains Koron's Lab during the Combining Friends mission.

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Source

Steam News / 26 December 2025

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