Full notes
Full Space Survivors I: The Reckoning update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
- Server
Space Survivors I: The Reckoning changes
Hi, this time it is not only a new month but also a new Year so let's get right to the update notes
Well as the name indicates the update focused mostly on weapons.
Implemented a attachment system which will be expanded in the future
Added AK-103 and UMP45 into the game
Replaced the USP45 with the M1911 which got also a new shooting sound.
Fixed Mac 10 positoning as well as scale of the m60 and lowered the volume
Fixed the not despawnable powerup bug
Added a global kill counter still got some problems but for the first stat implementation it is fine.
Under the hood optimizations removed unnecessary code and changed the glas material on dead on the water to be more performant
Upgraded to ue4.26
Added ue4.26 water shader
Improved campfire
Fixed some UI bugs (fixed back to main menu button etc)
Fixed some weapons from falling through the ground
Fixed P90 weapon positioning
So yeah quite the list of changes in the next update we will try to implement the attachment system further as well as adjusting all reload times of the weapons to a more relaisitc amount and trying to bring the current mode adjustments into an fancy ui instead of the xml structure.
If you want more infos about upcoming changes consider Discord Server , follow us on Twitter and/or subscribe us on Youtube.
I hope all of you enjoy the update and as always thanks for playing Space Survivors Shooter
With kind regards SevenOperation
Source
Changelog.gg summarizes and formats this update. How we read updates.
