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Steam News18 July 20223y ago

Update v0.0.92.101 now live on all branches

Hello Survivors, i know it has been a while since our last update note but we finally got an update out.

Full notes

Full Space Survivors I: The Reckoning update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Survivors, i know it has been a while since our last update note but we finally got an update out. To save us time since we are only a small group, the list you see below includes also currently for you players not visible changes since they were made for the new mode we are still working on. But we still hope the bug fixes and QoL improvements.

What changed

5 fixes11 additions9 changes1 removal
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
addedHello Survivors, i know it has been a while since our last update note but we finally got an update out. To save us time since we are only a small group, the list you see below includes also currently for you players not visible changes since they were made for the new mode we are still working on. But we still hope the bug fixes and QoL improvements.
changedMake lights flicker random
addedadd muzzle flash to weapons
removedremove decoration zombie and move logic into a controller
addedadd senses for the bunker zombies
fixedFixed bunker generation issue which lead to not traversable bunker layout

Space Survivors I: The Reckoning changes

addedHello Survivors, i know it has been a while since our last update note but we finally got an update out. To save us time since we are only a small group, the list you see below includes also currently for you players not visible changes since they were made for the new mode we are still working on. But we still hope the bug fixes and QoL improvements.
changedMake lights flicker random
addedadd muzzle flash to weapons
removedremove decoration zombie and move logic into a controller
addedadd senses for the bunker zombies
  • Finished Random Generator for bunker System

  • Make lights flicker random

  • add muzzle flash to weapons

  • remove decoration zombie and move logic into a controller

  • add senses for the bunker zombies

  • Fixed bunker generation issue which lead to not traversable bunker layout

  • Moved logic of decoration zombie into a decoration controller so a seperated actor is not needed anymore.

  • add muzze flash light when shooting

  • Added perception systems to a controller to get zombies ready for the bunker release

  • Change bunker lights from spot to point light for a more realistic look

  • Change size of tunnels

  • Changed lights of the cafeteria to point lights

  • Set default bullet speed for M1911 so it works in Containment breach

  • Adjustes brightness off flashlight attachment

  • Add npcs to the bunker

  • Expand generation script first connect closes room and so on the achieve a more realistic bunker layout.

  • Changed switch component to be interactable

  • Added light switch to sleepm room

  • After hiding the hud and reenabling it the mouse coursor is missing

  • Added first version of muzzle flash

  • Replaced ak47 shoot sound

  • Add missing back buttons in ui

  • Move all the logic for video settings into the widget :) and use GameUserSettings for the most part

  • Fixed garbage collection of slider styles

  • Fix muzzle flash looping

  • Changed interact line trace to be fired every 0.2 sec and to be hopefully async to the main thread

  • Add function to get Text for interactable actors / components (Returns an SWidget to define more advanced styling).

  • Fixed slider an numeric entry box where not connected

  • Fix delegate exception for numeric entry box

Let us know what you think of the update and as always thanks for playing.

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With kind regards Developer Team

Source

Steam News / 18 July 2022

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