Full notes
Full Space Survivors I: The Reckoning update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Survivors,
What changed
- Gameplay
- Performance
- Maps
- UI and audio
Space Survivors I: The Reckoning changes
As stated in the title we are now switching from weekly updates to monthly updates, this decison was not made lightheaded, but since we couldn't provide updates that frequently over a long period of time, we didn't saw any reason to hang on to that rythm. So from now on we will update the default branch of the game at the begining of each month.
The other branches are not effected an will get updates from us when we feel like it but you will be notified via patch notes.
Now let's get to the one change that is in the update. We added a score board / info board / stat board however you wann a call it. It appears if the key is pressed and dissapears if the key is released.
This little board took us very long to make since we hade some major problems understanding the c++ code needed for it, thats also why nothing else is finished for that update but now let's get to the fun part talking about what lies ahead road to v0.1.0:
Completing the info board currently not everything we want to show is in there and also the design needs some tweaks.
Create revive functionality / Bleed out
Shader / texture improvements
Finish first deck on the W.I.P Map
Add M60E3
Add G36C
Add AK-47
Add Barett M82
Add Mossberg 500
New Zombie Sounds
First attachment (flashlight)
So as you can see mainly new weapons are coming and new textures. Of course bug fixing is also stated there but since we don't have any breaking bugs that we are aware off they don't have the highest priority.
We hope you all enjoy the little update and as always thanks for playing Space Survivors Shooter.
With kind regards Developer Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
