Full notes
Full Space Survivors I: The Reckoning update
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What changed
- Gameplay
- Maps
- UI and audio
- Balance
Space Survivors I: The Reckoning changes
Hi Survivors, I know it has been a while since our last update of our game but no it isn't dead, in the last months my team and me worked very hard on the new v0.0.90 update which will be the biggest update our game has seen yet. As we still have some things to do the main core functionality is nearly ready to be released. We aim to get the version out on the Latest Experimental branch to the end of may.
Hi Survivors, I know it has been a while since our last update of our game but no it isn't dead in the last months my team and I worked very hard on the new v0.0.90 update, which will be the biggest update our game has seen yet. As we still have some things to do, the main core functionality is nearly ready to be released. We aim to get the version out on the Latest Experimental branch to the end of May.
Most of the stuff the update brings, are enhancements in the background but also many new features and some bugfixes.
So here is a shortlist of none background stuff:
3-4 new Weapons (Desert Eagle, Honey Badger, SCAR-H and a Shotgun maybe)
A new Zombie map yes you heard correctly we will swap out the old zity map for a new one which will get updates, new area updates after the update is released to increase the playable area.
A new character model after many tries and some well better-looking characters we decided to give up on making our own character and used one created by make Humans for the player.
New zombie model, here we are using one from mixamo with one animation also from the same platform, but I think we will replace the animations soon with our own one.
New Player animations, we finally added our own new walk animation as well as aiming animation to the character.
Leveling system yeah you read correctly we now have a basic leveling system in place which grants 5xp for every zombie hit and each level you reach will change the look your main menu. This system is just the first stage of what we would like to integrate into the game.
New Settings, we now added a zombie sound slider to the game, which lets you control the volume of the zombies sound also the settings menu is now accessible via the esc menu while playing.
New looking materials, we updated our shaders to be better looking I think you will notice
Hair and clothing for the character
Max ammo powerup
Now we also added the weapons name under the price, so you see exactly which weapon you are buying since we got 3 different desert eagles inside (.357, .44, .50)
So I think I still forgot some stuff to write above since we have done so many things.
Hope you all enjoy the update and have fun.
With kind regards The Developer Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
