In this update3
Full notes
Full Space Mercenary Defense Force update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
Space Mercenary Defense Force changes
New Modules
Although the last update announcement said they were the final modules, this update brings the true final modules in 3 much needed new Defensive-type modules. These should provide more variety and function to defensive and hybrid builds as well as more utility to the defensive module Astral Upgrade. The addition of these 3 modules brings the total count of modules to 50!
This is the final update before the 1.0 launch meaning the next update will be delayed as it will be the largest yet, adding, changing, and fixing a lot of things - ready for exiting Early Access!
Temp. Stat Loader Module
Periodically grants random temporary stats (HP, speed, exp radius) every 60 seconds
Upgrade to add module or turret stat bonuses to the rotation, add bonus exp to the rotation, increase the temporary stat bonuses, & more!
Effective throughout all stages of the game
Armoured Charge Module
Grants an armoured HP layer that forces the ship to charge through all obstacles on hit
Upgrade to increase charge speed or distance, damage, hitbox size, & more!
Effective throughout all stages of the game
Slow-Down Mine Module
Deploys a mine that release a slowing area of effect
Upgrade to fire additional mines or increase the slowing radius of a single mine, increase fire rate, slowing rate, & more!
Effective throughout all stages of the game
Synergies
This update finally adds the remaining synergies to all modules that were missing them including the 3 new modules introduced in this update for a total of 14 new synergies! Here are some examples of new synergies:
Source
Changelog.gg summarizes and formats this update. How we read updates.
