Full notes
Full Space Mercenary Defense Force update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Store
- UI and audio
In the game over screen, changed the displayed equipped perk icon so that nothing is shown for locked or unequipped perks.
In the game over screen, changed the layering so that the equipped perk icon is behind equipped module names.
Fixed an issue displaying HP that affected ships with more than 3 HP.
Fixed issue with minibosses and the laser teleporter miniboss' portal remaining when returning to the menu.
Fixed the ship purchase sfx stopping early.
Fixed the clone backup challenge modifier so that the clone bosses no longer affect boss HP bar values.
Made it so that the laser twin bosses cannot be ionised while performing their double spin laser attack.
Fixed Area Select Module from flying offscreen after the target enemy dies.
Fixes to the interactions of bosses spawning while the previous boss is still alive:
If more than 1 boss is alive at once, the screen now only unlocks after all are killed.
Previous bosses will not affect the displayed HP bar of the most recently spawned boss.
After killing a boss, the HP bar will change to match the other boss.
Fixed the game not ending and softlocking after killing the final boss if the final boss spawns before you can kill the previous boss/bosses.
Fixed controller UI navigation issues:
- Coin tossfixed not being able to select the double or nothing button.
- Coin tossfixed losing controller navigation after unpausing while the coin toss screen is open
- Astral Upgradesfixed not highlighting the default selected button upon opening the Astral Upgrade screen.
Source
Changelog.gg summarizes and formats this update. How we read updates.
