What changed
1 fix3 additions1 change0 removals
- Gameplay
- Balance
- UI and audio
changedBoss ChangesThis update focuses on quality of life and clarity improvements regarding bosses and boss deaths.
addedBoss ChangesBosses now have a visible small HP bar similar to module charge bars on them so you know your progress in defeating them and how close they are to death.
addedBoss ChangesAlso added are death animations for all bosses similar to the player death animation where explosions trigger and the boss splits into pieces before fading out.
addedBoss ChangesLastly, after the animation has ended, the camera will no longer instantly jump back to centering the player. Instead, it now pans over to it's new position over a 1 second duration, creating a smoother, less jarring transition to returning to the non-boss gameplay.
fixedFixesFixed issue where the laser bosses would continue looping their laser beam SFX after the first is killed while it is playing.
Space Mercenary Defense Force changes
changedThis update focuses on quality of life and clarity improvements regarding bosses and boss deaths.
addedBosses now have a visible small HP bar similar to module charge bars on them so you know your progress in defeating them and how close they are to death.
addedAlso added are death animations for all bosses similar to the player death animation where explosions trigger and the boss splits into pieces before fading out.
addedLastly, after the animation has ended, the camera will no longer instantly jump back to centering the player. Instead, it now pans over to it's new position over a 1 second duration, creating a smoother, less jarring transition to returning to the non-boss gameplay.
fixedFixed issue where the laser bosses would continue looping their laser beam SFX after the first is killed while it is playing.
Boss Changes
This update focuses on quality of life and clarity improvements regarding bosses and boss deaths.
Bosses now have a visible small HP bar similar to module charge bars on them so you know your progress in defeating them and how close they are to death.
Also added are death animations for all bosses similar to the player death animation where explosions trigger and the boss splits into pieces before fading out.
Lastly, after the animation has ended, the camera will no longer instantly jump back to centering the player. Instead, it now pans over to it's new position over a 1 second duration, creating a smoother, less jarring transition to returning to the non-boss gameplay.
Fixes