In this update3
Full notes
Full Space Mercenary Defense Force update
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What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Space Mercenary Defense Force changes
New Modules
This update brings 3 new deployable modules to help stop the alien invasion!
Deployable Sprinkler Sentry Module
Deploys a sentry turret that fires in a sprinkler pattern
Upgrade to increase deploy rate, active time, damage, attack patterns, & more!
Strongest in the mid-game
Hull-Piercer Drill Module
Launches a drill that attaches to and drills through enemies, continuing until it runs out of time
Upgrade to increase fire rate, active time, damage, homing, & more!
Strongest in the mid game
Telekinetic Arrow Module
Sends out piercing arrows that lock onto enemies and charge forward, damaging everything in their path
Upgrade to increase fire rate, damage, number of charges, improve targeting, deal additional damage to all enemies hit, & more!
Strongest in the mid/late-game
Fixes & Changes
Fixed constellation complete achievement unlocking when all up to the final modifier are unlocked
Fixed issue preventing the final Celestial Modifier from unlocking
Fixed controller navigation issue when pausing quickly after the level up screen opens
Fixed some ships not playing jet thruster SFX in the menus
Fixed poison cloud explosion radius scaling more than it should throughout the game
Fixed final upgrades not showing the correct icon when displayed in the game over screen
Fixed mortar strike knockback force not being correct
Fixed issue where sometimes the remaining Laser twin boss would fly across the screen after it's twin dies instead of flying off the closest side
Fixed issue with Laser twin boss where after one dies it would remain stationary during one attack
Changed laser twin boss so that when one dies, the other sets its hp to an increased amount and grows bigger
Fixed potential issue with laser twin boss where after one dies and the remaining one does it's laser spin attack, it would return and face the incorrect direction
Source
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