Full notes
Full Space Memory TDG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Turret System Expanded: Loadouts, Weapon Selection and Progression
The turret system has been significantly expanded.
Turrets can now use multiple weapons, switch between them, and work with prepared loadouts. In the progression overview, players can select their preferred primary weapon for upcoming stages.
A new turret progression layer has also been added. Weapons can be unlocked, upgraded to higher Mark levels, and improved through runtime upgrades. Stage progress and better ranks also contribute to permanent turret stat improvements.
New in this update:
Turret weapons can now be selected and switched Stage-based loadout selection has been prepared New weapons can be unlocked Weapons can be upgraded to higher Mark levels Runtime upgrades for damage, fire rate, and ammo Permanent turret meta progression through stage and rank progress Improved foundation for future turret balancing
This update makes the turret system more flexible and gives players more control over weapon choice, progression, and combat style.
Source
Changelog.gg summarizes and formats this update. How we read updates.
