HomeGamesUpdatesPricingMethodology
Steam News13 May 20261mo ago

UFO Visual Update — More Color, More Identity

We just pushed a visual update focused on making the UFO fleet feel more alive, readable, and distinctive.

Full notes

Full Space Memory TDG update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes1 removal
  • Gameplay
  • UI and audio
changed## What changed
removedEach UFO house now receives a stronger visual identity with its own color direction, cleaner material setup, and more premium-looking surface treatment. The goal is simple: UFOs should no longer feel flat, dark, or visually similar. Every house should be recognizable by its style, color language, and energy signature.
changed## Improved UFO materials
addedThe new look is designed to feel more sci-fi, more polished, and easier to read during gameplay.
addedThe UFO houses now have clearer visual direction:

Space Memory TDG changes

changed## What changed
removedEach UFO house now receives a stronger visual identity with its own color direction, cleaner material setup, and more premium-looking surface treatment. The goal is simple: UFOs should no longer feel flat, dark, or visually similar. Every house should be recognizable by its style, color language, and energy signature.
changed## Improved UFO materials
addedThe new look is designed to feel more sci-fi, more polished, and easier to read during gameplay.
addedThe UFO houses now have clearer visual direction:

We just pushed a visual update focused on making the UFO fleet feel more alive, readable, and distinctive.

## What changed

Each UFO house now receives a stronger visual identity with its own color direction, cleaner material setup, and more premium-looking surface treatment. The goal is simple: UFOs should no longer feel flat, dark, or visually similar. Every house should be recognizable by its style, color language, and energy signature.

## Improved UFO materials

This update improves the UFO material pipeline with:

  • stronger house-specific colors * brighter accent and emissive tones * cleaner URP material handling * smoother premium surface patterns * less dark/black-looking output * better visual separation between houses

The new look is designed to feel more sci-fi, more polished, and easier to read during gameplay.

## House identity pass

The UFO houses now have clearer visual direction:

  • cold blue / cyan energy styles * aggressive red / orange styles * violet and arcane energy styles * green bio-tech inspired styles * gold / warm metallic styles * pink / magenta high-energy styles

This should make the fleet feel more varied and less repetitive.

## Next steps

This is part of a larger UFO visual polish pass. More tuning will follow, especially around shape readability, cockpit glass, surface details, and combat presentation.

Thanks for playing and following development.

Source

Steam News / 13 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.