Full notes
Full Space Memory TDG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Space Memory TDG changes
We just pushed a visual update focused on making the UFO fleet feel more alive, readable, and distinctive.
## What changed
Each UFO house now receives a stronger visual identity with its own color direction, cleaner material setup, and more premium-looking surface treatment. The goal is simple: UFOs should no longer feel flat, dark, or visually similar. Every house should be recognizable by its style, color language, and energy signature.
## Improved UFO materials
This update improves the UFO material pipeline with:
stronger house-specific colors * brighter accent and emissive tones * cleaner URP material handling * smoother premium surface patterns * less dark/black-looking output * better visual separation between houses
The new look is designed to feel more sci-fi, more polished, and easier to read during gameplay.
## House identity pass
The UFO houses now have clearer visual direction:
cold blue / cyan energy styles * aggressive red / orange styles * violet and arcane energy styles * green bio-tech inspired styles * gold / warm metallic styles * pink / magenta high-energy styles
This should make the fleet feel more varied and less repetitive.
## Next steps
This is part of a larger UFO visual polish pass. More tuning will follow, especially around shape readability, cockpit glass, surface details, and combat presentation.
Thanks for playing and following development.
Source
Changelog.gg summarizes and formats this update. How we read updates.
