Full notes
Full Space Imperia 4X update
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What changed
- Gameplay
- Fixes
Space Imperia 4X changes
FIXES
MS Pipeline regression - pipelines now work correctly
disallow non-identical ship types from combining
less time before AI fires first shot
fleet size bonus now properly calculates at the beginning of each combat round (including rounds where both sides have identical quantities of ships)
mines no longer count for fleet size bonus in first round of combat
fixed threat pop up
FEATURES
Combat firing now has its own keybind and defaults to F
MS Pipelines display an X and disable if they've been used for pipeline movement bonus (and thus cannot move this round)
I'm still iterating on an updated, better functioning AI. More to follow - enjoy the weekend!
Brett
Source
Changelog.gg summarizes and formats this update. How we read updates.
