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Steam News29 July 202621d ago

Patch Summaries

FIXES Combat no longer locks onto combat groups that are already dead, which was freezing a lot of battles Fixed the infinite loading wheel in raider battles, and stuck saves recover on load Fixed a hang after one comba

Full notes

Full Space Imperia 4X update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition3 changes3 removals
  • Gameplay
  • Fixes
  • Server
  • Maps
  • UI and audio
removedCombat no longer locks onto combat groups that are already dead, which was freezing a lot of battles
fixedFixed the infinite loading wheel in raider battles, and stuck saves recover on load
fixedFixed a hang after one combat round with a Doomsday Machine
fixedFixed the combat line ordering at Shipyard hexes
removedThe tutorial text box no longer follows you into a real game
removedTeam wins count toward Threat progression, and the ladder no longer dead-ends after the first unlock

Space Imperia 4X changes

removedCombat no longer locks onto combat groups that are already dead, which was freezing a lot of battles
fixedFixed the infinite loading wheel in raider battles, and stuck saves recover on load
fixedFixed a hang after one combat round with a Doomsday Machine
fixedFixed the combat line ordering at Shipyard hexes
removedThe tutorial text box no longer follows you into a real game

FIXES

  • Combat no longer locks onto combat groups that are already dead, which was freezing a lot of battles

  • Fixed the infinite loading wheel in raider battles, and stuck saves recover on load

  • Fixed a hang after one combat round with a Doomsday Machine

  • Fixed the combat line ordering at Shipyard hexes

  • The tutorial text box no longer follows you into a real game

  • Mac players can multi-select with Command

  • A host locked out of their own full lobby can get back in

  • Team wins count toward Threat progression, and the ladder no longer dead-ends after the first unlock

  • Ship consoles show the weapon class letter instead of hull size, and Fighters read correctly

  • Fighter-only selections can't plot illegal moves anymore

  • Bombardment stops at the killing hit

  • Eliminating a player destroys their stripped colonies' deposits and any cargo in tow

  • Scuttle, split and concede confirmations wear the new menu chrome

FEATURES

  • Black hole deaths get a full animation now

  • You can concede a multiplayer match from the escape menu: in multiplayer games, this will replace you with an AI; if all humans quit, then the last remaining human wins. I'll iterate on this more as we approach a ranked mode, where conceding probably should just end the game outright (even in 3+ player matches)

  • 3P Random implemented - still need to indicate deep space or not

  • Remaining single player maps available

  • Units that still have a shot wear an outline in combat

  • Codex overhaul32 dead links fixed, six new entries, and a tooltip on every game option

Source

Steam News / 29 July 2026

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