Full notes
Full Space Imperia 4X update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Server
- Maps
- UI and audio
Space Imperia 4X changes
FIXES
Combat no longer locks onto combat groups that are already dead, which was freezing a lot of battles
Fixed the infinite loading wheel in raider battles, and stuck saves recover on load
Fixed a hang after one combat round with a Doomsday Machine
Fixed the combat line ordering at Shipyard hexes
The tutorial text box no longer follows you into a real game
Mac players can multi-select with Command
A host locked out of their own full lobby can get back in
Team wins count toward Threat progression, and the ladder no longer dead-ends after the first unlock
Ship consoles show the weapon class letter instead of hull size, and Fighters read correctly
Fighter-only selections can't plot illegal moves anymore
Bombardment stops at the killing hit
Eliminating a player destroys their stripped colonies' deposits and any cargo in tow
Scuttle, split and concede confirmations wear the new menu chrome
FEATURES
Black hole deaths get a full animation now
You can concede a multiplayer match from the escape menu: in multiplayer games, this will replace you with an AI; if all humans quit, then the last remaining human wins. I'll iterate on this more as we approach a ranked mode, where conceding probably should just end the game outright (even in 3+ player matches)
3P Random implemented - still need to indicate deep space or not
Remaining single player maps available
Units that still have a shot wear an outline in combat
- Codex overhaul32 dead links fixed, six new entries, and a tooltip on every game option
Source
Changelog.gg summarizes and formats this update. How we read updates.
