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Latest Space Imperia 4X updates
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- Space Imperia 4X
Space Imperia Joins June Next Fest
Welcome Commanders (And Next Fest New Cadets!) If you’re just finding us during Next Fest: welcome! We’re a small indie team at Breich Games: myself (Brett Reichert), my partner (Jake Weise), and our art director (Mike…
Patch notes6 changesUI/audioMaps - Space Imperia 4X
Demo Patches #22
FEATURES Spanish, Italian, German, and French language support - I kept major nouns (ship names, tech names) in English for consistency - open to ideas here
Announcement - Space Imperia 4X
Demo Patches #21
FIXES Tutorial (and at some point, in game) wasn't showing the Tech menu at all Music and effects sliders weren't wired up to the correct audio channels
Announcement1 changeUI/audio - Space Imperia 4X
Demo Patches #20
FIXES Reverted broken game build
Announcement - Space Imperia 4X
Demo Patches #19
FIXES General fixes around mines soft locking combat FEATURES New splash screen In anticipation of Next Fest, we're hard at work on a much more deliberate, staged tutorial experience for new players. More to follow!
Announcement2 changesGameplay - Space Imperia 4X
Demo Patches #18
FIXES Aggressive mouse to window locking fixed Combat button was disappearing sometimes during group fire Game crashed sometimes when AI tried to act before it was actually its turn FEATURES AI better utilizes its miners
Announcement1 changeFix - Space Imperia 4X
Release Date Announcement
Commanders, We’re pleased to announce that Space Imperia 4X will launch on Steam for PC, Mac, and Linux/SteamOS on Tuesday, 28 July! The retail price is $22.99 and there will be a launch discount. Originally, we planned…
Announcement1 changeBalance - Space Imperia 4X
Demo Patches #18
FIXES Fixed a screening issue with aliens where the game state wouldn't advance Fixed an issue where builds were allowed (but failed) for more than the tray limit for groups Fixed an issue where the player going last di…
Announcement1 changeFix - Space Imperia 4X
Demo Patches #17
FIXES With auto fire mode, some code paths were making screen and fire buttons non-visible; the visibility of various combat buttons is now explicitly set at the start of each relevant combat phase Guarded against edge…
Announcement - Space Imperia 4X
Demo Patches #16
FIXES Bombardment/animation queue was not draining, causing re-plays every time
Announcement - Space Imperia 4X
Demo Patches #15
FIXES AI was over valuing defense when enemy ships near home planet, causing the AI to completely turtle visual settings were not persisting between sessions FEATURES quick combat: reduces the time between click and ban…
Announcement1 changeCompatibility - Space Imperia 4X
Demo Patches #14
FIXES the engine was wrongly allowing offensive mine movement Bombardment fixes/handling properly bombarding at end of turn added a 'target enemy' disabled major button during targeting fixed an issue where combat didn'…
Announcement4 changesFixGameplay - Space Imperia 4X
Dev Blog - 4 May 2026
Hello everyone, Two weekends ago I had the pleasure to attend GMT Games’ Warehouse Weekend, a four day board gaming event held twice a year. On the Saturday, I ran a game of Space Empires 4X for 5 new players plus mysel…
Event9 changesGameplayBalance - Space Imperia 4X
Demo Patches #13
FIXES Combat camera no longer locks or drifts off the wrong target Popups now stack in the correct front-to-back order Combat no longer re-fires during the movement phase or after loading a save Newly-built ships with n…
Announcement6 changesGameplayBalance - Space Imperia 4X
Multiplayer Closed Beta
Hi everyone, We're pleased to announce signups for our multiplayer closed beta slated for May! You can sign up on the Steam store page as well as fill out the form here: BETA SIGNUP The last month has been exciting! I'v…
Store8 changesCompatibilityUI/audio - Space Imperia 4X
Demo Patches #12
FIXES Remove TV effect FEATURES Event system live - see when techs are revealed by the enemy ('Events' top left) and also view enemy known techs (click enemy color top middle) Selecting a ship for movement: if you click…
Event2 changesGameplay


