Full notes
Full Space Imperia 4X update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
Space Imperia 4X changes
FIXES
AI was over valuing defense when enemy ships near home planet, causing the AI to completely turtle
visual settings were not persisting between sessions
FEATURES
quick combat: reduces the time between click and bang to .1s
group fire: when selecting a target, the firing group will fire all rounds until a. rounds complete or b. the target is fully destroyed (all ships destroyed not just one)
Additionally, in preparation for the multiplayer beta (and beyond), single player and multiplayer games now run from the same gamerules engine and testing harness. Previously, there was a separate (and ever diverging) game rules engine in Godot (GDScript, for single player) and in the web (Python, for multiplayer). I'll be writing up a bit of the (nerdy, coding) history behind why this came to be in a future dev blog. Overall, this is a huge unlock for maintainability going forward and I'm really excited to have it out of the way.
Brett
Source
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