Welcome Commanders (And Next Fest New Cadets!) If you’re just finding us during Next Fest: welcome!
In this update4
Full notes
Full Space Imperia 4X update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions4 changes1 removal
UI and audio
Maps
Balance
Gameplay
Server
changedWelcome Commanders (And Next Fest New Cadets!)If you’re just finding us during Next Fest: welcome! We’re a small indie team at Breich Games: myself (Brett Reichert), my partner (Jake Weise), and our art director (Mike Lindner). My brother (Ryan Reichert) is making the music and some sound effects for the game.
removedWelcome Commanders (And Next Fest New Cadets!)Space Imperia 4X is the official digital adaptation of Space Empires 4X, a board game by Jim Krohn and published by GMT Games in 2011. It has the depth of a solid 4X game with matches taking a fraction of the time. Because the game began on the tabletop, it is a streamlined, elegant system that aims to remove the bloat of other games, while keeping the overall feel deep and strategically rewarding. With random maps and lots of optionality for tech and build paths, no two games play the same.
addedTutorial UpdatesWe’ve added four short tutorials to teach the game’s core systems, one at a time: basics, exploration, economy, and combat. Each one is quick and focused, and teaches some of the aspects of the game’s systems.
addedAI OverhaulThe AI logic has been significantly improved: the patch for this will be dropping later this evening (Sunday). Making the AI strategy better is an ever-moving target, but for new (and existing) demo players, we think you’ll find the new iteration much more engaging.
changedLaunch RoadmapAll games UI overhaul Team scenarios/remaining map setups More optional rules Auto upgrade, unlimited combat groups Single player progression system (increasingly difficult AI opponents) Better event/game action logging v2 pass on sound design
changedLaunch RoadmapMultiplayer AI opponents in multiplayer matches (including for co-op team games) Simultaneous play during opening rounds Turn timers Lobby and in-game chat Karma/ranked systems
Space Imperia 4X changes
changedIf you’re just finding us during Next Fest: welcome! We’re a small indie team at Breich Games: myself (Brett Reichert), my partner (Jake Weise), and our art director (Mike Lindner). My brother (Ryan Reichert) is making the music and some sound effects for the game.
removedSpace Imperia 4X is the official digital adaptation of Space Empires 4X, a board game by Jim Krohn and published by GMT Games in 2011. It has the depth of a solid 4X game with matches taking a fraction of the time. Because the game began on the tabletop, it is a streamlined, elegant system that aims to remove the bloat of other games, while keeping the overall feel deep and strategically rewarding. With random maps and lots of optionality for tech and build paths, no two games play the same.
addedWe’ve added four short tutorials to teach the game’s core systems, one at a time: basics, exploration, economy, and combat. Each one is quick and focused, and teaches some of the aspects of the game’s systems.
addedThe AI logic has been significantly improved: the patch for this will be dropping later this evening (Sunday). Making the AI strategy better is an ever-moving target, but for new (and existing) demo players, we think you’ll find the new iteration much more engaging.
changedAll games UI overhaul Team scenarios/remaining map setups More optional rules Auto upgrade, unlimited combat groups Single player progression system (increasingly difficult AI opponents) Better event/game action logging v2 pass on sound design
Welcome Commanders (And Next Fest New Cadets!)
If you’re just finding us during Next Fest
welcome!
We’re a small indie team at Breich Games
myself (Brett Reichert), my partner (Jake Weise), and our art director (Mike Lindner). My brother (Ryan Reichert) is making the music and some sound effects for the game.
Space Imperia 4X is the official digital adaptation of Space Empires 4X, a board game by Jim Krohn and published by GMT Games in 2011. It has the depth of a solid 4X game with matches taking a fraction of the time. Because the game began on the tabletop, it is a streamlined, elegant system that aims to remove the bloat of other games, while keeping the overall feel deep and strategically rewarding. With random maps and lots of optionality for tech and build paths, no two games play the same.
What’s New for Next Fest
Tutorial Updates
We’ve added four short tutorials to teach the game’s core systems, one at a time: basics, exploration, economy, and combat. Each one is quick and focused, and teaches some of the aspects of the game’s systems.
AI Overhaul
The AI logic has been significantly improved: the patch for this will be dropping later this evening (Sunday). Making the AI strategy better is an ever-moving target, but for new (and existing) demo players, we think you’ll find the new iteration much more engaging.
Launch Roadmap
We’re still iterating on a number of features to tidy up for launch next month, which is rapidly approaching!
All games
UI overhaul
Team scenarios/remaining map setups
More optional rules
Auto upgrade, unlimited combat groups
Single player progression system (increasingly difficult AI opponents)
Better event/game action logging
v2 pass on sound design
Multiplayer
AI opponents in multiplayer matches (including for co-op team games)
Simultaneous play during opening rounds
Turn timers
Lobby and in-game chat
Karma/ranked systems
And as a sneak peek - this is still very much WIP and being actively developed, but here's a concept we're iterating on for the UI overhaul.