Full notes
Full Space Chaos update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Fixes
- UI and audio
- Security
Space Chaos changes
Chaos Crew,
This one isn’t flashy — but it changes a LOT under the hood.
We’ve reworked core gameplay rules, cleaned up systems, improved readability, and fixed a ridiculous amount of issues.
The result: clearer decisions, smoother chaos, and less random frustration.
CORE GAMEPLAY CHANGES
Cargo System Rework
Cargos now have conditions (radioactivity, disease, etc.)
Destinations are now hidden from Cargo Intel
Only ONE valid destination
Cargo scanning is no longer mandatory
Every cargo rarity can now appear from the very first portal
Target cargo count adjusted (50 → 30)
Less guessing. More intent.
Conditions, Chaos & Events
Events are now randomized at each Chaos threshold
Event icon is displayed directly in the Chaos Gauge
Increased delay between events
Removed several early-game events for better onboarding
Chaos is still here — just more readable.
Fire, Creatures & Absolute Nonsense
Fire damage over time reduced
Fire now spreads more consistently through ground interactions
Llamas can now spread fire
Virus overhaul:
Untreated death → zombie!!!!!!!!!!!!!!!!!!
Zombies clean up properly (no infinite corpses)
Virus logic clarified and improved
Creatures can now be radioactive
Tools, Movement & Feel
Tool weight increased (positioning matters more)
Gravity tuning:
Reduced world gravity
Improved 0G behavior
Flight acceleration and max speed increased
Magnet, Repulsor and several tools fixed and improved
UX, HUD & Feedback
Updated HUD (Current / Target cargo display)
Virus & event icons added to HUD
Improved victory screen feedback and VOIP positioning
New VFX for fire, healing, goo, damage, spectator mode
Tutorial fixes and polish
Fixes (Yes, many.) Steam post image
Major multiplayer replication fixes
Collision fixes (characters, cargos, tools)
Removed physics-related exploits and “random deaths”
Fixed scoring, rez edge cases, event desyncs
General stability & performance improvements
This update lays the groundwork for future content and better pacing.
As always — feedback is welcome. Chaos is iterative.
Stay safe, Agents.
Source
Changelog.gg summarizes and formats this update. How we read updates.
