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Steam News12 December 20256mo ago

SPACE CHAOS – Gameplay & Balance Update

Chaos Crew, This one isn’t flashy — but it changes a LOT under the hood. We’ve reworked core gameplay rules, cleaned up systems, improved readability, and fixed a ridiculous amount of issues.

Full notes

Full Space Chaos update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes6 additions18 changes3 removals
  • Gameplay
  • Events
  • Balance
  • Fixes
  • UI and audio
  • Security
fixedWe’ve reworked core gameplay rules, cleaned up systems, improved readability, and fixed a ridiculous amount of issues.
changedCORE GAMEPLAY CHANGES
addedCargos now have conditions (radioactivity, disease, etc.)
removedCargo scanning is no longer mandatory
addedEvery cargo rarity can now appear from the very first portal
changedTarget cargo count adjusted (50 → 30)
Target cargo count adjusted (5030Target cargo count adjusted ( decreased, nerf

Space Chaos changes

fixedWe’ve reworked core gameplay rules, cleaned up systems, improved readability, and fixed a ridiculous amount of issues.
changedCORE GAMEPLAY CHANGES
addedCargos now have conditions (radioactivity, disease, etc.)
removedCargo scanning is no longer mandatory
addedEvery cargo rarity can now appear from the very first portal

Chaos Crew,

This one isn’t flashy — but it changes a LOT under the hood.

We’ve reworked core gameplay rules, cleaned up systems, improved readability, and fixed a ridiculous amount of issues.

The result: clearer decisions, smoother chaos, and less random frustration.

CORE GAMEPLAY CHANGES

Cargo System Rework

  • Cargos now have conditions (radioactivity, disease, etc.)

  • Destinations are now hidden from Cargo Intel

  • Only ONE valid destination

  • Cargo scanning is no longer mandatory

  • Every cargo rarity can now appear from the very first portal

  • Target cargo count adjusted (50 → 30)

  • Less guessing. More intent.

Conditions, Chaos & Events

  • Events are now randomized at each Chaos threshold

  • Event icon is displayed directly in the Chaos Gauge

  • Increased delay between events

  • Removed several early-game events for better onboarding

Chaos is still here — just more readable.

Fire, Creatures & Absolute Nonsense

  • Fire damage over time reduced

  • Fire now spreads more consistently through ground interactions

  • Llamas can now spread fire

Virus overhaul:

  • Untreated death → zombie!!!!!!!!!!!!!!!!!!

  • Zombies clean up properly (no infinite corpses)

  • Virus logic clarified and improved

  • Creatures can now be radioactive

Tools, Movement & Feel

  • Tool weight increased (positioning matters more)

Gravity tuning:

  • Reduced world gravity

  • Improved 0G behavior

  • Flight acceleration and max speed increased

  • Magnet, Repulsor and several tools fixed and improved

UX, HUD & Feedback

  • Updated HUD (Current / Target cargo display)

  • Virus & event icons added to HUD

  • Improved victory screen feedback and VOIP positioning

  • New VFX for fire, healing, goo, damage, spectator mode

  • Tutorial fixes and polish

Fixes (Yes, many.) Steam post image

  • Major multiplayer replication fixes

  • Collision fixes (characters, cargos, tools)

  • Removed physics-related exploits and “random deaths”

  • Fixed scoring, rez edge cases, event desyncs

  • General stability & performance improvements

This update lays the groundwork for future content and better pacing.

As always — feedback is welcome. Chaos is iterative.

Stay safe, Agents.

Source

Steam News / 12 December 2025

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