HomeGamesUpdatesPricingMethodology
Steam News30 December 20205y ago

Happy New Year!

Dear friends! To all of you who await the update and even those who have lost faith. On these holidays we want to share some words with you. First of all, despite the lack of news we continue to work on the game.

Full notes

Full Sovereign's Will update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • Events
addedFirst of all, despite the lack of news we continue to work on the game. We work on it all the time: when we write new texts, optimize the code, add ideas to the Trello board, when we read books, watch movies and play other games. The more time we devote to the game, the more polished the text and graphics, the clearer becomes our vision.
addedIn 2020 we diligently worked on the game setting, creating and reworking details of the game world, religion, locations and character backgrounds. The result is a large Codex that will serve as the foundation for the further story. We also added new gameplay features: modifiers that change the world and characters that can appear or disappear based on player actions; the ability of factions to fight the player character or support him; and the mechanics of Decrees and Domain management.
changedDuring the Steam Festival we have released a demo version and gathered a lot of feedback and wishlists. We saw the visible results of our work for the first time and verified our assumptions concerning the story and game design. The first gameplay videos from random players are invaluable to us.
addedWe still plan to release the engaging feudal simulator and still intend to provide the true narrative variety without false choices. This demands a lot of time to consider, test and polish new additions, but we believe the efforts will be worth it resulting in a gameplay with a freedom of choice and a deeper immersion. In February, the next Steam Festival will begin, and we will present a major update to the demo version - with new mechanics, events, choices, and a significantly redesigned storyline.

Sovereign's Will changes

addedFirst of all, despite the lack of news we continue to work on the game. We work on it all the time: when we write new texts, optimize the code, add ideas to the Trello board, when we read books, watch movies and play other games. The more time we devote to the game, the more polished the text and graphics, the clearer becomes our vision.
addedIn 2020 we diligently worked on the game setting, creating and reworking details of the game world, religion, locations and character backgrounds. The result is a large Codex that will serve as the foundation for the further story. We also added new gameplay features: modifiers that change the world and characters that can appear or disappear based on player actions; the ability of factions to fight the player character or support him; and the mechanics of Decrees and Domain management.
changedDuring the Steam Festival we have released a demo version and gathered a lot of feedback and wishlists. We saw the visible results of our work for the first time and verified our assumptions concerning the story and game design. The first gameplay videos from random players are invaluable to us.
addedWe still plan to release the engaging feudal simulator and still intend to provide the true narrative variety without false choices. This demands a lot of time to consider, test and polish new additions, but we believe the efforts will be worth it resulting in a gameplay with a freedom of choice and a deeper immersion. In February, the next Steam Festival will begin, and we will present a major update to the demo version - with new mechanics, events, choices, and a significantly redesigned storyline.

Dear friends!

To all of you who await the update and even those who have lost faith. On these holidays we want to share some words with you.

First of all, despite the lack of news we continue to work on the game. We work on it all the time: when we write new texts, optimize the code, add ideas to the Trello board, when we read books, watch movies and play other games. The more time we devote to the game, the more polished the text and graphics, the clearer becomes our vision.

In 2020 we diligently worked on the game setting, creating and reworking details of the game world, religion, locations and character backgrounds. The result is a large Codex that will serve as the foundation for the further story. We also added new gameplay features: modifiers that change the world and characters that can appear or disappear based on player actions; the ability of factions to fight the player character or support him; and the mechanics of Decrees and Domain management.

During the Steam Festival we have released a demo version and gathered a lot of feedback and wishlists. We saw the visible results of our work for the first time and verified our assumptions concerning the story and game design. The first gameplay videos from random players are invaluable to us.

We still plan to release the engaging feudal simulator and still intend to provide the true narrative variety without false choices. This demands a lot of time to consider, test and polish new additions, but we believe the efforts will be worth it resulting in a gameplay with a freedom of choice and a deeper immersion. In February, the next Steam Festival will begin, and we will present a major update to the demo version - with new mechanics, events, choices, and a significantly redesigned storyline.

Thank you very much for your support! Thank you for believing in self-taught indie developers on their way to the dream game! Your feedback, suggestions, and comments that you leave in our Discord and Steam communities help us determine and correct the way we're going.

Stay healthy, be happy! More to follow.

Literal Team.

Source

Steam News / 30 December 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.